1:先在场景绘制一个任意形,图像也可以,f8转换为影片剪辑。
2:紧接着,按f8再转换一次影片剪辑"元件2"。
3:双击进入"元件2",给影片剪辑起名称为"aqua0"。
4:新建图层2,层2第一帧点右键,选择“动作”。
5:给第二层依次按f7插入三个空白关键帧.他们的action依次是
第一帧:
d = 0; i = 0; numAqua = 0; minAlpha = 70; threshold = 500; clp = aqua0; maxChange = 1.57; maxChange2 = 1.04666666666667; halfMax = maxChange/2; halfMax2 = maxChange2/2; maxSpeed2 = 2; trajectory = new Array(15); trajectory[0] = 0; |
第二帧:
i = numAqua; while (i>=0) { baseClip = eval("aqua"+i); dx = baseClip._x-_xmouse; dy = baseClip._y-_ymouse; d = Number(Math.sqrt((dx*dx)+(dy*dy))); if (threshold d = threshold; } closeness = (Math.pow(((threshold-d)/threshold)*10, 1.8)*0.016)*100; if (!closeness) { closeness = 0; } if (0 if (97 if (baseClip._xscale<20) { removeMovieClip(baseClip); } if (numAqua<15) { numAqua = numAqua+1; duplicateMovieClip("aqua"+i, "aqua"+numAqua, numAqua); newClip = eval("aqua"+numAqua); trajectory[numAqua] = 0; colors[numAqua] = new Color(newClip); currentColor[numAqua] = new Object(); colors[numAqua].setTransform(currentColor[numAqua]); newClip._x = newClip._x+(random(5)+5); newClip._y = newClip._y+(random(5)+5); baseClip._xscale = baseClip._xscale-20; baseClip._yscale = baseClip._yscale-20; newClip._xscale = baseClip._xscale; newClip._yscale = baseClip._yscale; } } currentColor[i].ra = startR-((closeness*0.01)*(startR-endR)); currentColor[i].ga = startG-((closeness*0.01)*(startG-endG)); currentColor[i].ba = startB-((closeness*0.01)*(startB-endB)); colors[i].setTransform(currentColor[i]); a = (closeness*(100-minAlpha))*0.01; baseClip._alpha = a+minAlpha; speed = closeness/8; angle = (Math.random()*100)%maxChange; trajectory[i] = (trajectory[i]-halfMax)+angle; } else { currentColor[i].ra = startR-((closeness*0.01)*(startR-endR)); currentColor[i].ga = startG-((closeness*0.01)*(startG-endG)); currentColor[i].ba = startB-((closeness*0.01)*(startB-endB)); colors[i].setTransform(currentColor[i]); a = (closeness*(100-minAlpha))*0.01; baseClip._alpha = a+minAlpha; speed = maxSpeed2; angle = (Math.random()*100)%maxChange2; trajectory[i] = (trajectory[i]-halfMax2)+angle; } vx = speed*Math.cos(trajectory[i]); vy = speed*Math.sin(trajectory[i]); baseClip._x = baseClip._x+vx; baseClip._y = baseClip._y+vy; i = i-1; } |
第三帧:
6:基本上大功告成,回到场景,新建一个层,加个背景图就ok了,别忘了把背景图放到最下层哦。你也可以多复制一些调整大小,这个大家自己发挥了。
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