三种鼠标跟随效果动画的实现

2008-04-02 11:04:47来源:互联网 阅读 ()

新老客户大回馈,云服务器低至5折


  因为全是as编写的,所以我就不放源文档了,只要把as代码复制到flash里的第一帧就能够了

  
Stage.scaleMode = "noScale"

  Stage.align = "TL"

  for (i=1; i<=4; i ) {

  _root.createEmptyMovieClip("point" i, 0-i);//新建MC

  //mc的x轴,y轴

  _root["point" i]._x = Stage.width/2;

  _root["point" i]._y = Stage.height/2;

  //鼠标划过的效果

  _root["point" i].onMouseMove = function() {

  this._x = _root._xmouse (Math.random()*70)-35;

  this._y = _root._ymouse (Math.random()*70)-35;

  };

  }

  //设定一个颜色组

  hexColors = new Array("0xCC00FF", "0xCC33FF", "0xCC66FF", "0xCC99FF", "0xCCCCFF", "0xCCFFFF");

  //鼠标划过时新建mc,并随机填充颜色和随机设alpha值

  this.onMouseMove = function() {

  i ;

  this.createEmptyMovieClip("shape" i, i *10);

  with (this["shape" i]) {

  beginFill(hexColors[Math.floor(Math.random()*hexColors.length)], (Math.random()*40) 60);

  //执行画线程式

  moveTo(_root.point1._x, _root.point1._y);

  curveTo(_root.point2._x, _root.point2._y, _root.point3._x, _root.point3._y);

  curveTo(_root.point4._x, _root.point4._y, _root.point1._x, _root.point1._y);

  endFill();

  }

  //复制当前mc,设X,Y轴,alpha值,并填充颜色,做为阴影。

  this["shape" i].duplicateMovieClip("shadow" i, (10*i)-1);

  this["shadow" i]._x = this["shape" i]._x -6;

  this["shadow" i]._y = this["shape" i]._y 6;

  this["shadow" i]._alpha = 60;

  this.grey = new Color(this["shadow" i]);

  this.grey.setRGB("0x999999");

  };


  只做了简单的解释,适合有as基础的朋友学习

  
Stage.scaleMode = "noScale";

  Stage.align = "TL";

  for (i=1; i<=4; i ) {

  _root.createEmptyMovieClip("point" i, 0-i);

  //新建MC

  //mc的x轴,y轴

  _root["point" i]._x = Stage.width/2;

  _root["point" i]._y = Stage.height/2;

  //鼠标划过的效果

  _root["point" i].onMouseMove = function() {

  this._x = _root._xmouse (Math.random()*70)-35;

  this._y = _root._ymouse (Math.random()*70)-35;

  };

  }

  //设定一个颜色组

  hexColors = new Array("0xCC00FF", "0xCC33FF", "0xCC66FF", "0xCC99FF", "0xCCCCFF", "0xCCFFFF");

  //鼠标划过时新建mc,并随机填充颜色和随机设alpha值

  this.onMouseMove = function() {

  i ;

  this.createEmptyMovieClip("shape" i, i*10);

  with (this["shape" i]) {

  beginFill(hexColors[Math.floor(Math.random()*hexColors.length)], (Math.random()*40) 60);

  //执行画线程式

  moveTo(_root.point1._x, _root.point1._y);

  curveTo(_root.point2._x, _root.point2._y, _root.point3._x, _root.point3._y);

  curveTo(_root.point4._x, _root.point4._y, _root.point1._x, _root.point1._y);

  endFill();

  }

  //复制当前mc,设X,Y轴,alpha值,并填充颜色,做为阴影。

  this["shape" i].duplicateMovieClip("shadow" i, (10*i)-1);

  this["shadow" i]._x = this["shape" i]._x-6;

  this["shadow" i]._y = this["shape" i]._y 6;

  this["shadow" i]._alpha = 60;

  this.grey = new Color(this["shadow" i]);

  this.grey.setRGB("0x999999");

  };

  //加了一段删除的

  var ii:Number = 6;

  function del() {

  if (_root["shape" ii]) {

  _root["shape" ii].removeMovieClip();

  _root["shadow" ii].removeMovieClip();

  ii ;

  }

  }

  setInterval(del, 10);


  


  原来的其实更好看,越改越不好看了

  
import mx.transitions.Tween;

  import mx.transitions.easing.*;

  var i:Number = 0;

  var mcname:Number = 0;

  var x:Number = _xmouse, y:Number = _ymouse;

  var rgb:Array = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F");

  var mousemove:Object = new Object();

  mousemove.onMouseMove = function() {

  fline();

  };

  function fline() {

  var a:Number = Math.floor(Math.random()*16);

  var b:Number = Math.floor(Math.random()*16);

  var c:Number = Math.floor(Math.random()*16);

  var d:Number = Math.floor(Math.random()*16);

  var e:Number = Math.floor(Math.random()*16);

  var f:Number = Math.floor(Math.random()*16);

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