用Flash脚本生成的花朵
2008-04-02 10:56:11来源:互联网 阅读 ()
今天无聊给大家讲个新玩意吧!假如有点程式基础的看看下面的,重要的我已解释过半,flash 8.0勿试!效果:(能够用鼠标连续点击)
先看看下面的代码:
function initFlower()//init一个在开始循环序列前要计算的表达式/init(初始化)表达式
{
FLOOR_POS = flowerDot_mc._y - 1;
fNum = -1;
tipScale = growScale = tipSlow = growSlow = 0;//开始了
flower = false;//花儿
growing = true;//生长
flowerDot_mc._visible = false;
tip = new Array();//记录叶子的数组
c1 = new Array();
c2 = new Array();
m1 = new Array();
m2 = new Array();
c3 = new Array();
c4 = new Array();
this.createEmptyMovieClip("flower_mc", 0);
flower_mc._x = flowerDot_mc._x;
leafTotal = int(rnd() * 5) 3;//rnd函数在使用中能够用语句Randomize进行初始化
leafLength = rnd() * 80 20;
leafWidth = leafLength / leafTotal * 3.141593 * rnd();
leafNextNum = leafNum = int(rnd() * leafColor.length);
petalNextNum = petalNum = int(rnd() * petalColor.length);
midNum = int(rnd() * midColor.length);
flower_color = new Color("flowerDot_mc");
flower_color.setRGB(leafLine[leafNum]);
} // End of the function
function newFlower()
{
flowerDot_mc._visible = true;
if (fNum == 1)
{
flower = true;
} // end if
if (fNum == 2)
{
growing = false;
return(undefined);
} // end if
fNum ;
flower_mc.createEmptyMovieClip(fNum, fNum).createEmptyMovieClip("stem_mc", -1);
flower_mc[fNum].ox = 0;
flower_mc[fNum].oy = fNum == 0 ? (FLOOR_POS) : (flower_mc[fNum - 1].oy);
tip[fNum] = new Array();
c1[fNum] = new Array();
c2[fNum] = new Array();
m1[fNum] = new Array();
m2[fNum] = new Array();
c3[fNum] = new Array();
c4[fNum] = new Array();
var _l18 = rnd() * 1.500000;
var _l17 = rnd() * 1.500000;
var _l16 = rnd() * 1.500000;
var _l14 = rnd() * 0.400000 0.200000;
var _l13 = rnd() * 0.400000 0.600000;
var _l15 = rnd() * 0.900000 0.100000;
if (_l15 < 0.200000)
{
_l14 = 0;
_l13 = 0;
_l15 = 0;
} // end if
if (flower)
{
var _l24 = rnd() * 80 - 100;
var _l21 = 0;
var _l23 = rnd() * 100 - 50;
var _l22 = 0;
leafTotal = int(rnd() * 7) 3;
leafLength = rnd() * 80 20;
leafWidth = leafWidth 20;
}
else
{
_l24 = rnd() * 80 - 40;
_l21 = rnd() * 40 - 20;
_l23 = rnd() * 40 - 20;
_l22 = rnd() * 30 - 15;
} // end if
tipScale = 0;
tipSlow = 0.050000;
growScale = 0.250000;
growSlow = 0.050000;
var _l1 = leafTotal;
while (_l1--)
{
var _l7 = _l1 / leafTotal * 6.283185;
tip[fNum][_l1] = new Vertex(cos(_l7) * leafLength, sin(_l7) * leafLength, _l24);
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