项目介绍:
自定义Button ( github @ coderZsq/coderZsq.project.ios)
这里我们使用CAShapeLayer + UIBezierPath将Button给画了出来, 其实完全可以让设计做图, 我这里只是因为抛砖引玉后面的内容!!
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[Objective-C] 查看源文件 复制代码
- (CAShapeLayer *)roundShapeLayer { if (!_roundShapeLayer) { _roundShapeLayer = [CAShapeLayer layer]; _roundShapeLayer.backgroundColor = KC01_57c2de.CGColor; _roundShapeLayer.borderColor = KC05_dddddd.CGColor; _roundShapeLayer.borderWidth = 0.5f; _roundShapeLayer.masksToBounds = YES; } return _roundShapeLayer; } - (CAShapeLayer *)horizontalShapeLayer { if (!_horizontalShapeLayer) { _horizontalShapeLayer = [CAShapeLayer layer]; _horizontalShapeLayer.fillColor = [UIColor whiteColor].CGColor; } return _horizontalShapeLayer; } - (CAShapeLayer *)verticalShapeLayer { if (!_verticalShapeLayer) { _verticalShapeLayer = [CAShapeLayer layer]; _verticalShapeLayer.fillColor = _horizontalShapeLayer.fillColor; } return _verticalShapeLayer; } - (void)setupSubviews { [self setAlpha:0.7f]; [self.layer addSublayer:self.roundShapeLayer]; [self.layer addSublayer:self.horizontalShapeLayer]; [self.layer addSublayer:self.verticalShapeLayer]; } - (void)layoutSubviews { [super layoutSubviews]; CGFloat roundShapeLayerX = 0; CGFloat roundShapeLayerY = 0; CGFloat roundShapeLayerW = self.width; CGFloat roundShapeLayerH = roundShapeLayerW; self.roundShapeLayer.cornerRadius = roundShapeLayerW * 0.5f; self.roundShapeLayer.frame = CGRectMake(roundShapeLayerX, roundShapeLayerY, roundShapeLayerW, roundShapeLayerH); CGFloat horizontalPathW = self.width - 12; CGFloat horizontalPathH = self.height / 6; CGFloat horizontalPathX = (self.width - horizontalPathW) * 0.5f; CGFloat horizontalPathY = (self.height - horizontalPathH) * 0.5f; self.horizontalShapeLayer.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(horizontalPathX, horizontalPathY, horizontalPathW, horizontalPathH) cornerRadius:10].CGPath; CGFloat verticalPathW = horizontalPathH; CGFloat verticalPathH = horizontalPathW; CGFloat verticalPathX = (self.width - verticalPathW) * 0.5f;; CGFloat verticalPathY = (self.height - horizontalPathW) * 0.5f;; self.verticalShapeLayer.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(verticalPathX, verticalPathY, verticalPathW, verticalPathH) cornerRadius:10].CGPath; } |
2. 可移动Button
将上面创建好的Button 继承与SQExtension中的SQRemovableButton 即可实现移动属性!! 这里我来看下可移动属性的实现原理!!(其实完全可以使用Pan手势实现!!)
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[Objective-C] 查看源文件 复制代码
@interface SQRemovableButton () @property (nonatomic,assign,getter = isMoved) BOOL moved; @end @implementation SQRemovableButton - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; self.moved = YES; UITouch * touch = [touches anyObject]; CGPoint current = [touch locationInView:self]; CGPoint previous = [touch previousLocationInView:self]; CGPoint center = self.center; center.x += current.x - previous.x; center.y += current.y - previous.y; CGFloat screenWidth = [UIScreen mainScreen].bounds.size.width; CGFloat screenHeight = [UIScreen mainScreen].bounds.size.height; CGFloat xMin = self.frame.size.width * 0.5f; CGFloat xMax = screenWidth - xMin; CGFloat yMin = self.frame.size.height * 0.5f; CGFloat yMax = screenHeight - yMin - 49; if (center.x > xMax) center.x = xMax; if (center.y > yMax) center.y = yMax; if (center.x < xMin) center.x = xMin; if (center.y < yMin) center.y = yMin; self.center = center; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { if (!self.moved) { [super touchesEnded:touches withEvent:event]; } self.moved = NO; if (!self.dockable) return; CGFloat screenWidth = [UIScreen mainScreen].bounds.size.width; CGFloat x = self.frame.size.width * 0.5f; [UIView animateWithDuration:0.25f animations:^{ CGPoint center = self.center; center.x = self.center.x > screenWidth * 0.5f ? screenWidth - x : x; self.center = center; }]; } |
这里有个难点在于当滑动的时候会和Touch Events/Tap Gesture 发生冲突, 解决方法在于当其移动的时候不调用其父类的方法即可!!
3. Button的Pop动画
使用SQExtension中的CAAnimation+Extension即可实现pop动画, 这个我不多说, 关键帧动画的基本实现!
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[Objective-C] 查看源文件 复制代码
+ (CAAnimation *)animationPopWithLayer:(CALayer *)layer { CAKeyframeAnimation * pop = [CAKeyframeAnimation animation]; pop.keyPath = @"transform.scale"; pop.values = @[@0.1, @0.2, @0.3, @0.2, @0.1]; pop.additive = YES; CAAnimationGroup * group = [CAAnimationGroup new]; group.animations = @[pop]; group.duration = kTimeInterval; group.removedOnCompletion = NO; [layer addAnimation:group forKey:nil]; return group; } |
我们同样将其加在navigationController.view 上并设定初始布局
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– (SQLifestylePostButton *)postButton { CGFloat postButtonW = 40; CGFloat postButtonH = postButtonW; CGFloat postButtonX = self.view.width – kSpace – postButtonW; CGFloat postButtonY = self.view.height – 49 – kSpace – postButtonH; if (!_postButton) { _postButton = [SQLifestylePostButton new]; _postButton.frame = CGRectMake(postButtonX, postButtonY, postButtonW, postButtonH); } [CAAnimation animationPopWithLayer:_postButton.layer]; return _postButton; } |
并将点击事件在Button内部实现, 那我们怎么在view的内部拿到当前控制器呢?
之前我的老大在项目中是用单例设计模式实现的可以参考SQExtension中的SQViewControllerManager.h, 今天我分享一个更加投机的方式, 全局变量!!
我们先将所有的控制器都继承与SQViewController, 并实现如下方法;
.h
1 | extern UIViewController * kCurrentViewController; |
.m
1 | UIViewController * kCurrentViewController = nil; |
SQViewController.m
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[Objective-C] 查看源文件 复制代码
- (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; kCurrentViewController = self; } |
这样我们就能够拿到当前的控制器了 whenTap方法我不多讲,底层是用runtime实现的, 就是为了让代码高内聚,低耦合,(关键是runtime真的要讲很久…)
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[Objective-C] 查看源文件 复制代码
__weak typeof(self) _self = self; [self whenTapped:^{ SQNavigationController * navigationController = [[SQNavigationController alloc]initWithRootViewController:[SQPostViewController new]]; [kCurrentViewController presentViewController:navigationController animated:YES completion:nil]; }]; |
到此为止, 我们的Button已经具有不错的动画效果了~~
4. Button的自定义转场动画
自定义转场, 我之前就有提及到我就快速的讲, 今天我们来在Modal的自定义转场, 自定义转场两步走~
1 设置代理
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[Objective-C] 查看源文件 复制代码
@interface SQLifestylePostButton () UIViewControllerTransitioningDelegate>[/align] [navigationController setTransitioningDelegate:_self]; - (id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed { SQHoleAnimatedTransitioning * animatedTransitioning = [SQHoleAnimatedTransitioning new]; animatedTransitioning.frame = self.frame; return animatedTransitioning; } |
2 实现自定义转场
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[Objective-C] 查看源文件 复制代码
@interface SQHoleAnimatedTransitioning () @property (nonatomic, strong) id<UIViewControllerContextTransitioning> transitionContext; @end static const CGFloat kRatio = 1.5f; @implementation SQHoleAnimatedTransitioning - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext { return 0.25f; } - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext { self.transitionContext = transitionContext; UIViewController * toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; UIViewController * fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; UIView * containView = transitionContext.containerView; [containView addSubview:toViewController.view]; [containView addSubview:fromViewController.view]; UIView * endView = [UIView new]; endView.frame = self.frame; UIBezierPath * endPath = [UIBezierPath bezierPathWithOvalInRect:endView.frame]; UIView * startView = [UIView new]; startView.center = endView.center; startView.bounds = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.height * kRatio, [UIScreen mainScreen].bounds.size.height * kRatio); UIBezierPath * startpath = [UIBezierPath bezierPathWithOvalInRect:startView.frame]; CAShapeLayer * maskLayer = [CAShapeLayer layer]; maskLayer.path = endPath.CGPath; fromViewController.view.layer.mask = maskLayer; CABasicAnimation * animation = [CABasicAnimation animationWithKeyPath:@"path"]; animation.fromValue = (__bridge id )(startpath.CGPath); animation.toValue = (__bridge id )(endPath.CGPath); animation.duration = [self transitionDuration:self.transitionContext]; animation.delegate = self; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [maskLayer addAnimation:animation forKey:nil]; } - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag { [self.transitionContext completeTransition:![self.transitionContext transitionWasCancelled]]; [self.transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view.layer.mask = nil; } |
之前我有看过用象限算法实现的, 擦, 好复杂… 本宝宝最不喜欢的就是计算这种费脑子的事情了, 能够投机的, 就不要那么麻烦嘛, 这里我借用了两个view来实现相同功能, 我感觉这里需要细讲一下,不然有些同学不是很好理解…
self.frame 就是可移动Button最终的frame, 然后借助一个View来确定第二个Rect的Center, 其实就是同心圆, 有没有很好理解?? 然后使用mask属性进行路径动画就可以了, mask其实就Ps中的蒙版, 遮罩, 对mask属性不是很熟悉的同学可以Google一下alpha通道, 简单来说就是, mask不透明, 就能够穿透, 好像就是这个意思~
DEMO 直接下载: