项目介绍:
前言
最近开发遇到要实现卡片式的轮播,经过网上搜索资料查找发现NewPagedFlowView写的不错,但在使用过程中发现有不少问题,于是自己仿照着封装了 一个,而且实现了更多的效果,下面具体说说
主要功能
-
无第三方侵入,轻量级组件
-
支持自动轮播,无限轮播
-
支持cell缩放,设置上下左右间距
-
支持自定义当前cell的显示尺寸
-
支持自定义cell,自定义pageControl
-
支持cell透明度渐变
-
支持Masonry、SDAutolayout等第三方自动布局库
实现
GKCycleScrollView是基于UIScrollView实现的,通过添加可自定义的GKCycleScrollViewCell来实现分页,通过设置上下左右间距来实现左右缩放,通过形如UITableView似的设置数据源和代理来实现数据的展示。下面看下主要代码
1、根据当前contentOffset设置cell
- (void)setupCellsWithContentOffset:(CGPoint)offset {
if (self.cellSize.width <= 0 || self.cellSize.height <= 0) return;
//计算_visibleRange
CGPoint startPoint = CGPointMake(offset.x - self.scrollView.frame.origin.x, offset.y - self.scrollView.frame.origin.y);
CGPoint endPoint = CGPointMake(startPoint.x + self.bounds.size.width, startPoint.y + self.bounds.size.height);
NSInteger startIndex = 0;
for (NSInteger i = 0; i < self.visibleCells.count; i++) {
if (self.cellSize.width * (i + 1) > startPoint.x) {
startIndex = i;
break;
}
}
NSInteger endIndex = startIndex;
for (NSInteger i = startIndex; i < self.visibleCells.count; i++) {
//如果都不超过则取最后一个
if ((self.cellSize.width * (i + 1) < endPoint.x && self.cellSize.width * (i + 2) >= endPoint.x) || i + 2 == self.visibleCells.count) {
endIndex = i + 1;
break;
}
}
// 可见页分别向前向后扩展一个,提高效率
startIndex = MAX(startIndex - 1, 0);
endIndex = MIN(endIndex + 1, self.visibleCells.count - 1);
self.visibleRange = NSMakeRange(startIndex, endIndex - startIndex + 1);
for (NSInteger i = startIndex; i <= endIndex; i++) {
[self addCellAtIndex:i];
}
for (NSInteger i = 0; i < startIndex; i ++) {
[self removeCellAtIndex:i];
}
for (NSInteger i = endIndex + 1; i < self.visibleCells.count; i ++) {
[self removeCellAtIndex:i];
}
}
2、更新cell的显示外观
- (void)updateVisibleCellAppearance {
if (self.cellSize.width <= 0 || self.cellSize.height <= 0) return;
CGFloat offsetX = self.scrollView.contentOffset.x;
for (NSInteger i = self.visibleRange.location; i < NSMaxRange(self.visibleRange); i++) {
GKCycleScrollViewCell *cell = self.visibleCells[i];
CGFloat originX = cell.frame.origin.x;
CGFloat delta = fabs(originX - offsetX);
CGRect originCellFrame = (CGRect){{self.cellSize.width * i, 0}, self.cellSize};
CGFloat leftRightInset = 0;
CGFloat topBottomInset = 0;
CGFloat alpha = 0;
if (delta < self.cellSize.width) {
alpha = (delta / self.cellSize.width) * self.minimumCellAlpha;
CGFloat adjustLeftRightMargin = self.leftRightMargin == 0 ? 0 : self.leftRightMargin + 2;
CGFloat adjustTopBottomMargin = self.topBottomMargin == 0 ? 0 : self.topBottomMargin + 2;
leftRightInset = ceilf(adjustLeftRightMargin * delta / self.cellSize.width);
topBottomInset = ceilf(adjustTopBottomMargin * delta / self.cellSize.width);
NSInteger index = i % self.realCount;
if (index == self.currentSelectIndex) {
[self.scrollView bringSubviewToFront:cell];
}
} else {
alpha = self.minimumCellAlpha;
leftRightInset = self.leftRightMargin;
topBottomInset = self.topBottomMargin;
[self.scrollView sendSubviewToBack:cell];
}
if (self.leftRightMargin == 0 && self.topBottomMargin == 0) {
cell.frame = originCellFrame;
}else {
CGFloat scaleX = (self.cellSize.width - leftRightInset * 2) / self.cellSize.width;
CGFloat scaleY = (self.cellSize.height - topBottomInset * 2) / self.cellSize.height;
UIEdgeInsets insets = UIEdgeInsetsMake(topBottomInset, leftRightInset, topBottomInset, leftRightInset);
cell.layer.transform = CATransform3DMakeScale(scaleX, scaleY, 1.0);
cell.frame = UIEdgeInsetsInsetRect(originCellFrame, insets);
}
// 透明度渐变
if (self.isChangeAlpha) {
cell.coverView.alpha = alpha;
}
}
}
3、cell的点击处理
由于UIScrollView不是占满全屏,所以cell有可能超过UIScrollView让用户看见,但是却无法点击,通过下面的处理可以让超过UIScrollView的cell也可以点击
// 重新此方法是为了解决当cell超出UIScrollView时不能点击的问题
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
if ([self pointInside:point withEvent:event]) {
// 判断点击的点是否在cell上
for (UIView *cell in self.scrollView.subviews) {
// 将cell的frame转换到当前视图上
CGRect convertFrame = CGRectZero;
convertFrame.size = cell.frame.size;
if (self.direction == GKCycleScrollViewScrollDirectionHorizontal) {
convertFrame.origin.x = cell.frame.origin.x + self.scrollView.frame.origin.x - self.scrollView.contentOffset.x;
convertFrame.origin.y = 0;
}else {
convertFrame.origin.x = 0;
convertFrame.origin.y = cell.frame.origin.y + self.scrollView.frame.origin.y - self.scrollView.contentOffset.y;
}
// 判断点击的点是否在cell上
if (CGRectContainsPoint(convertFrame, point)) {
return cell;
}
}
// 判断点击的点是否在UIScrollView上
CGPoint newPoint = CGPointZero;
newPoint.x = point.x - self.scrollView.frame.origin.x + self.scrollView.contentOffset.x;
newPoint.y = point.y - self.scrollView.frame.origin.y + self.scrollView.contentOffset.y;
if ([self.scrollView pointInside:newPoint withEvent:event]) {
return [self.scrollView hitTest:newPoint withEvent:event];
}
// 系统处理
return [super hitTest:point withEvent:event];
}
return nil;
}
上面是主要的代码,如果想要查看更加详细的代码及功能,可以在github下载源代码查看。
效果图
说明 | 效果图 |
---|---|
横向轮播 | |
纵向轮播 | |
卡片效果 | |
仿QQ聊天 |
最后
上面就是本篇的全部内容,想要查看源码的可以到github查看,地址在GKCycleScrollView,如果您觉得不错,还请点个star,你的支持是我最大的动力。
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