Vue 幸运大转盘

2019-05-08 07:26:04来源:博客园 阅读 ()

新老客户大回馈,云服务器低至5折

转盘抽奖主要有两种,指针转动和转盘转动,个人觉得转盘转动比较好看点,指针转动看着头晕,转盘转动时指针是在转盘的中间位置,这里要用到css的transform属性和transition属性,这两个因为不常用最好是上网查查,用法和功能。

  在html部分

  

<div id="wheel_surf">
      <div class="wheel_surf_title">幸运大转盘</div>
       <div class="lucky-wheel">
             <div class="wheel-main">
                  <div class="wheel-pointer-box">
                         <div class="wheel-pointer" @click="rotate_handle()" :style="{transform:rotate_angle_pointer,transition:rotate_transition_pointer}"></div>
                   </div>              
                   <div class="wheel-bg" :style="{transform:rotate_angle,transition:rotate_transition}">                  
                         <div class="prize-list">
                                <div class="prize-item" v-for="(item,index) in prize_list" :key="index">
                                       <div class="prize-pic" v-if="item.icon">
                                               <img :src="item.icon" />
                                        </div>
                                        <div class="prize-type">
{{item.name}}</div>
                                     </div>
                               </div>
                         </div>
                    </div>
                </div>
                <div v-transfer-dom>
                    <x-dialog v-model="showHideOnBlur" class="dialog-demo wheel_dialog" hide-on-blur>
                        <div class="img-box">
                            <div v-show="val == 7" class="noactive">
                                <p>谢谢参与!祝您下次好运</p>
                            </div>
                            <div v-show="val !== 7">
                                <p>恭喜你</p>
                                <img :src="imgActive" />
                                <p>{{item.rewardDesc}}</p> // 获奖返回值
                            </div>
                        </div>
                        <div @click="showHideOnBlur=false">
                            <span class="vux-close"></span>
                        </div>
                    </x-dialog>
                </div>
            </div>

  奖项数据

                    这里的第一个style部分是指针的位置,距离转动的初始值,是固定不变的,第二个style是转盘的位置transform:rotate_angle是转盘转动的角度,transition:rotate_transition是转动的时候它的转动速度,方向,等等属性。rotate_handle()是点击开始转动的事件。prize_list是转盘上面的奖品图片名字列表。

  data:

prize_list: [

        {

                icon: require("../../../../static/WX/img/wheel_big_5.png"), // 奖品图片

                count: 5, // 奖品级别

                name: "五等奖", // 奖品名称

                isPrize: 1 // 该奖项是否为奖品

             },

            {

                icon: require("../../../../static/WX/img/wheel_big_2.png"),

                count: 2,

                name: "二等奖",

                isPrize: 1

            },

           {

                icon: require("../../../../static/WX/img/wheel_big_4.png"),

                count: 4,

                name: "四等奖",

                isPrize: 1

            },

           {

                icon: require("../../../../static/WX/img/wheel_big_1.png"),

                count: 1,

                name: "一等奖",

                isPrize: 1

            },

           {

                icon: require("../../../../static/WX/img/wheel_big_6.png"),

                count: 6,

                name: "六等奖",

                isPrize: 1

            },

           {

                count: 7,

                name: "谢谢参与",

                isPrize: 0

            },

           {

                icon: require("../../../../static/WX/img/wheel_big_3.png"),

                count: 3,

                name: "三等奖",

                isPrize: 1

            }
       ], //奖品列表

        hasPrize: false, //是否中奖

        start_rotating_degree: 0, //初始旋转角度

        rotate_angle: 0, //将要旋转的角度

        start_rotating_degree_pointer: 0, //指针初始旋转角度

        rotate_angle_pointer: 0, //指针将要旋转的度数

        rotate_transition: "transform 6s ease-in-out", //初始化选中的过度属性控制

        rotate_transition_pointer: "transform 12s ease-in-out", //初始化指针过度属性控制

        click_flag: true, //是否可以旋转抽奖

        item: {}

  methods:

  

 rotating(index) {

            if (!this.click_flag) return;

            var type = 0; // 默认为 0  转盘转动 1 箭头和转盘都转动(暂且遗留)

            var during_time = 5; // 默认为1s

            var random = Math.floor(Math.random() * 7);

            var result_index

            result_index = this.val

            if (this.val == 1) { // 这里多余可以不写

                result_index = 3

            } else if (this.val == 2) {

                result_index = 1

            } else if (this.val == 3) {

                result_index = 6

            } else if (this.val == 4) {

                result_index = 2

            } else if (this.val == 5) {

                result_index = 0

            } else if (this.val == 6) {

                result_index = 4

            } else if (this.val == 7) {

                result_index = 5

            }

            this.valindex = result_index // // 最终要旋转到哪一块

            var result_angle = [18, 324, 275, 220, 175, 120, 64]; //最终会旋转到下标的位置所需要的度数,从指针初始位置开始算度数,顺时针或逆时针

            var rand_circle = 6; // 附加多转几圈,2-3

            this.click_flag = false; // 旋转结束前,不允许再次触发

            if (type == 0) {

                // 转动盘子

                var rotate_angle =this.start_rotating_degree + rand_circle * 360 +result_angle[result_index] - this.start_rotating_degree % 360;

                this.start_rotating_degree = rotate_angle;

                this.rotate_angle = "rotate(" + rotate_angle + "deg)";

                var that = this;

                // 旋转结束后,允许再次触发

                setTimeout(function() {

                    that.click_flag = true;

                    that.game_over();

                }, during_time * 1000 + 1500); // 延时,保证转盘转完

            } else {

            //

            }

        }

 js部分主要是转动停止的角度rotate_angle ,第一次是从0开始到一个角度,在这个角度的基础上到下一个角度,所以会减去上一个角度对圆的取余,这里面this.val是代表着奖品等级,result_index是对应的旋转到的角度,因为旋转是顺时针,所以角度的选择要逆时针的选取。转完调用that.game_over();函数来获取奖品count等级。

        下面方法为处理奖品数据   

  旋转停下来时调用game_over()函数

 rotate_handle() {

            api.activityget(param).then(res => {

                if (res.status == 200 || res.status == '200') {

                    this.item = res.data

                    this.val = res.data.rewardLevel // 获取获奖等级

                    this.rotating(); //开始旋转

                 } else {

                    this.$vux.alert.show({

                        title: '提示',

                        content: res.message,

                    })

                }

            })

        }

下面是css部分,根据你的奖品等级和数量自动调整距离左边和顶部距离和转动角度。

<style scoped>

    .wheel-main {

      display: flex;

      align-items: center;

      justify-content: center;

      position: relative;

    }

    .wheel-bg {

      width: 8rem;

      height: 8rem;

      background: url("../../../static/img/draw_wheel.png") no-repeat center top;

      background-size: 100%;

      color: #fff;

      font-weight: 500;

      display: flex;

      flex-direction: column;

      justify-content: center;

      align-content: center;

      transition: transform 3s ease;

    }

    .wheel-pointer-box {

      position: absolute;

      top:  50%;

      left: 50%;

      z-index: 100;

      transform: translate(-50%, -60%);

    }

    .wheel-pointer {

      width: 1.5rem;

      height:2.2rem;

      background: url("../../../static/img/btn_start_n.png") no-repeat ;

      background-size: 100%;

      transform-origin: center 60%;

    }

    .wheel-bg div {

      text-align: center;

    }

    .prize-list {

      width: 100%;

      height: 100%;

      position: relative;

    }

    .prize-list .prize-item {

      position: absolute;

      top: 0;

      left: 0;

      z-index: 2;

    }

    .prize-list .prize-item:first-child {

      top: .95rem;

      left: 2.9rem;

      transform: rotate(-20deg);

    }

    .prize-list .prize-item:nth-child(2) {

      top: 1.4rem;

      left: 5rem;

      transform: rotate(40deg);

    }

    .prize-list .prize-item:nth-child(3) {

      top: 3.2rem;

      left: 5.95rem;

      transform: rotate(-270deg);

    }

    .prize-list .prize-item:nth-child(4) {

      top: 5.08rem;

      left: 5.1rem;

      transform: rotate(-225deg);

    }

    .prize-list .prize-item:nth-child(5) {

      top: 5.8rem;

      left: 3.2rem;

      transform: rotate(-170deg);

    }

    .prize-list .prize-item:nth-child(6) {

      top: 4.7rem;

      left: 1.5rem;

      transform: rotate(-115deg);

    }

    .prize-list .prize-item:nth-child(6) .prize-type{

      font-size: .3rem;

    }

    .prize-list .prize-item:nth-child(7) {

      top: 2.4rem;

      left: 1.2rem;

      transform: rotate(-69deg);

    }

    .prize-list .prize-item:nth-child(7) img{

      width: .7rem;

    }

    .prize-list .prize-item:nth-child(8) {

      top: 1.1rem;

      left: 2.6rem;

      transform: rotate(-20deg);

    }

    .prize-pic img {

      width: .8rem;

    }

    .prize-count {

      font-size: .4rem;

    }

    .prize-type {

      font-size: 10px;

    }

</style>

 


原文链接:https://www.cnblogs.com/muzimumu/p/10819888.html
如有疑问请与原作者联系

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