SDL Guide 中文译版(四)
2008-04-09 04:27:34来源:互联网 阅读 ()
第四章 样例
注:重复的例子没有列出
最快的图像平面块传送
将图像画到屏幕上有三种方式:1.创建一个图像平面并用SDL_BlitSurface传送到屏幕;2.在系统内存创建视频平面并调用SDL_UpdateRect;3.在显存创建视频平面并调用SDL_LockSurface。最好的方法是混合方式:
#include <stdio.h> #include <stdlib.h> #include "SDL.h" #include "SDL_timer.h" void ComplainAndExit(void) { fprintf(stderr, "Problem: %s\n", SDL_GetError()); exit(1); } int main(int argc, char *argv[]) { SDL_PixelFormat fmt; SDL_Surface *screen, *locked; SDL_Surface *imagebmp, *image; SDL_Rect dstrect; int i; Uint8 *buffer; /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { ComplainAndExit(); } atexit(SDL_Quit); /* Load a BMP image into a surface */ imagebmp = SDL_LoadBMP("image.bmp"); if ( imagebmp == NULL ) { ComplainAndExit(); } /* Set the video mode (640x480 at native depth) */ screen = SDL_SetVideoMode(640, 480, 0, SDL_HWSURFACE|SDL_FULLSCREEN); if ( screen == NULL ) { ComplainAndExit(); } /* Set the video colormap */ if ( imagebmp->format->palette != NULL ) { SDL_SetColors(screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors); } /* Convert the image to the video format (maps colors) */ image = SDL_DisplayFormat(imagebmp); SDL_FreeSurface(imagebmp); if ( image == NULL ) { ComplainAndExit(); } /* Draw bands of color on the raw surface */ if ( SDL_MUSTLOCK(screen) ) { if ( SDL_LockSurface(screen) < 0 ) ComplainAndExit(); } buffer=(Uint8 *)screen->pixels; for ( i=0; ih; i ) { memset(buffer,(i*255)/screen->h, screen->w*screen->format->BytesPerPixel); buffer = screen->pitch; } if ( SDL_MUSTLOCK(screen) ) { SDL_UnlockSurface(screen); } /* Blit the image to the center of the screen */ dstrect.x = (screen->w-image->w)/2; dstrect.y = (screen->h-image->h)/2; dstrect.w = image->w; dstrect.h = image->h; if ( SDL_BlitSurface(image, NULL, screen, &dstrect) < 0 ) { SDL_FreeSurface(image); ComplainAndExit(); } SDL_FreeSurface(image); /* Update the screen */ SDL_UpdateRects(screen, 1, &dstrect); SDL_Delay(5000); /* Wait 5 seconds */ exit(0); }
过滤和处理事件
#include <stdio.h> #include <stdlib.h> #include "SDL.h" /* This function may run in a separate event thread */ int FilterEvents(const SDL_Event *event) { static int boycott = 1; /* This quit event signals the closing of the window */ if ( (event->type == SDL_QUIT) && boycott ) { printf("Quit event filtered out -- try again.\n"); boycott = 0; return(0); } if ( event->type == SDL_MOUSEMOTION ) { printf("Mouse moved to (%d,%d)\n", event->motion.x, event->motion.y); return(0); /* Drop it, we''''ve handled it */ } return(1); } int main(int argc, char *argv[]) { SDL_Event event; /* Initialize the SDL library (starts the event loop) */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn''''t initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Clean up on exit, exit on window close and interrupt */ atexit(SDL_Quit); /* Ignore key events */ SDL_EventState(SDL_KEYDOWN, SDL_IGNORE); SDL_EventState(SDL_KEYUP, SDL_IGNORE); /* Filter quit and mouse motion events */ SDL_SetEventFilter(FilterEvents); /* The mouse isn''''t much use unless we have a display for reference */ if ( SDL_SetVideoMode(640, 480, 8, 0) == NULL ) { fprintf(stderr, "Couldn''''t set 640x480x8 video mode: %s\n", SDL_GetError()); exit(1); } /* Loop waiting for ESC Mouse_Button */ while ( SDL_WaitEvent(&event) >= 0 ) { switch (event.type) { case SDL_ACTIVEEVENT: { if ( event.active.state & SDL_APPACTIVE ) { if ( event.active.gain ) { printf("App activated\n"); } else { printf("App iconified\n"); } } } break; case SDL_MOUSEBUTTONDOWN: { Uint8 *keys; keys = SDL_GetKeyState(NULL); if ( keys[SDLK_ESCAPE] == SDL_PRESSED ) { printf("Bye bye...\n"); exit(0); } printf("Mouse button pressed\n"); } break; case SDL_QUIT: { printf("Quit requested, quitting.\n"); exit(0); } break; } } /* This should never happen */ printf("SDL_WaitEvent error: %s\n", SDL_GetError()); exit(1); }标签:
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