Java室内最短路径搜索(支持多楼层)
2019-10-25 06:38:13来源:博客园 阅读 ()
修改了上次的代码,现在支持室内的多楼层情况下的最短路径搜索,还是使用A*算法,把在GraphAdjList中VNode没有利用起来的data字段作为我们存储楼层属性的位置。
实际上是我偷懒了,正常情况下VNode里应该再加一个int level属性,而data还是作为绑定用户想添加任意类型的数据的一个位置来使用,这样例如当用户想对任意节点添加String类型的描述时,声明GraphAdjList<String>即可,但现在我们的GraphAdjList只能声明为GraphAdjList<Integer>,因为我们把data作为楼层属性来使用,名存实亡的模板类hh。
用户添加节点时使用GraphAdjList.insertVex(E v,int index,int x,int y),v 楼层,index 节点的唯一序列号(从1开始,符合生活习惯),x,y是点坐标,添加边的操作与上次不变。
需要注意的是,在我们的A*代码中,f=g+h,启发函数h设置的可能不是很理想,我们仍旧沿用了x,y的曼哈顿距离,未考虑楼梯口位置和层数等因素的影响,如果遇到起点终点都在所属层的中心位置,楼梯电梯在每层的边缘,搜索方向会先往中心扩展,直到没有结果时,才会往边缘扩展,随后扩展到楼上或楼下,在这种情况下效率可能不佳,但仍旧能获得最短路径。简而言之,就是在我们现在设计的h下,起点会优先向终点在起点所属层的垂足点扩展。至于h的设计,可以去查阅一下相关文献。
我们依旧使用TestContinuous作为我们的测试类,自己画了一个简单的数据案例 ,想要查询从一楼的节点4到三楼的节点14的最短路径。
其中一二楼之间只有通道1-6,3-8,分别代价是3,4。二三楼之间只有通道10-11,代价是5。
最后获得结果是4-5-1-6-10-11-13-14,花费总代价是33。
话不多说仍旧上代码。
代码结构如下:
AStar:
package astar3D; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.HashMap; import java.util.HashSet; import java.util.List; import java.util.Map; import java.util.Set; import astar3D.GraphAdjList.ENode; import astar3D.GraphAdjList.VNode; /** * * @author yh * @version 3.0 * */ public class AStar implements IMove { /* 打开的列表 */ Map<String, Point> openMap = new HashMap<String, Point>(); /* 关闭的列表 */ Map<String, Point> closeMap = new HashMap<String, Point>(); /* 障碍物 */ Set<Point> barrier; /* 起点 */ Point startPoint; /* 终点 */ Point endPoint; /* 当前使用节点 */ Point currentPoint; /* 循环次数,为了防止目标不可到达 */ int num = 0; //存储的数据结构 public GraphAdjList<Integer> graphadjlist; /** * 初始化并开始计算最佳路径 * @param point1 用户输入的起始点 * @param point2 用户输入的终止点 * @param barrier 无顺序的障碍列表 */ @Override public Point move(Point point1, Point point2, Set<Point> barrier) { num = 0; this.barrier = barrier; this.startPoint = findNearPoint(point1); this.endPoint = findNearPoint(point2); //预留位置,准备解决点在障碍物里的情况 //Point endPoint=new Point(x2,y2); //this.endPoint = this.getNearPoint(endPoint,endPoint); this.closeMap.put(startPoint.getKey(), startPoint); this.currentPoint = this.startPoint; this.toOpen(startPoint); return endPoint; } /** * 求两点间的估算代价, 启发函数一(曼哈顿距离): (Math.abs(x1 - x2) + Math.abs(y1 - y2)) * 启发函数二(平方的欧几里得距离):((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 -y1)) * 启发函数三(欧几里得距离):(int) Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) *(y2 -y1)) * 启发函数四(对角线距离):Math.max(Math.abs(x1 - x2), Math.abs(y1 -y2)) * 不用启发函数:0 */ private int getGuessLength(int x1, int y1, int x2, int y2) { //return ((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 -y1)); return (Math.abs(x1 - x2) + Math.abs(y1 - y2)) ; // return Math.max(Math.abs(x1 - x2), Math.abs(y1 - y2)); // return 0; } /** * 对用户输入的点坐标,寻找旁边最近的出发点 * @param point 用户输入的坐标点 * @return 最近的出发结点 */ private Point findNearPoint(Point point){ List<Integer> levelVertex = graphadjlist.getLevelVertex(point.level); if(levelVertex.size() > 0){ int index = levelVertex.get(0); int min = getGuessLength(point.x, point.y, graphadjlist.vexs[index].x, graphadjlist.vexs[index].y); int tempmin; for(int i = 1; i < levelVertex.size(); i++){ tempmin = getGuessLength(point.x, point.y, graphadjlist.vexs[levelVertex.get(i)].x, graphadjlist.vexs[levelVertex.get(i)].y); if(tempmin < min ){ min = tempmin; index = levelVertex.get(i); } } Point nearPoint = new Point( graphadjlist.vexs[index].x, graphadjlist.vexs[index].y, point.level, index); return nearPoint; } return new Point(point.x, point.y, 0, 0); } /** * 把该节点相邻点加入计算 * @param point */ private void toOpen(Point point) { Set<Integer> adjPoint = new HashSet<Integer>(); if(graphadjlist.vexs[point.serial].firstadj == null){ return; }else{ ENode current; current = graphadjlist.vexs[point.serial].firstadj; while(current != null){ adjPoint.add(current.adjvex); current = current.nextadj; } } for (int serial : adjPoint) { VNode<Integer> currentNode = graphadjlist.vexs[serial]; //暂时模板类GraphAdjList只支持int类型,受限于Point不是模板类,楼层变量类型为int(currentNode.data是int) this.addOpenPoint(new Point(currentNode.x, currentNode.y, currentNode.data, serial), graphadjlist.getEdge(currentPoint.serial, serial)); } num++; if (num <= 4000) { this.toClose(); } } /** * 把该节点相邻点加入关闭的列表 */ private void toClose() { List<Point> list = new ArrayList<Point>(openMap.values()); Collections.sort(list, new Comparator<Point>() { @Override //按升序排序,之后取出第一个元素即可 public int compare(Point o1, Point o2) { if (o1.fTotal > o2.fTotal) { return 1; } else if (o1.fTotal < o2.fTotal) { return -1; } else { return 0; } } }); if (list.size() > 0) { this.currentPoint = list.get(0); closeMap.put(this.currentPoint.getKey(), this.currentPoint); openMap.remove(this.currentPoint.getKey()); if (!currentPoint.equals(endPoint)) { this.toOpen(this.currentPoint); } else { endPoint = this.currentPoint; } } } /** * A*核心处理函数 * @param point currentPoint连接的点 * @param gCost 当前点到该点的消耗 * @return */ private void addOpenPoint(Point point,int gCost) { if (point.x < 0 || point.y < 0) { return; } String key = point.getKey(); if (!barrier.contains(point) && !point.equals(this.currentPoint)) { int hEstimate = this.getGuessLength(point.x, point.y, this.endPoint.x, this.endPoint.y); int totalGCost = this.currentPoint.gCost + gCost; int fTotal = totalGCost + hEstimate; //当前point没有加入到closeMap中,则放入openMap中,为toClose函数比较fTotal,并挑选出最佳点做准备 if (!closeMap.containsKey(key)) { point.hEstimate = hEstimate; point.gCost = totalGCost; point.fTotal = fTotal; Point oldPoint = openMap.get(key); //如果之前此点已经加入到openMap,看其是否需要更新为最小值 if (oldPoint != null) { if (oldPoint.gCost > totalGCost) { oldPoint.fTotal = fTotal; oldPoint.gCost=totalGCost; oldPoint.prev = this.currentPoint; //当key一样时,后面put的会把前面的覆盖 openMap.put(key, oldPoint); } } else { point.prev = this.currentPoint; openMap.put(key, point); } } else { Point oldPoint = closeMap.get(key); if (oldPoint != null) { if ((oldPoint.gCost + gCost) < this.currentPoint.gCost) { if (this.currentPoint.prev != oldPoint) { this.currentPoint.fTotal = oldPoint.fTotal + gCost; this.currentPoint.gCost = oldPoint.gCost + gCost; this.currentPoint.prev = oldPoint; } } } } } } //下面三个函数还没修改,暂时不用管 //如果用户选择的点在障碍物内,则选出障碍物外距离endPoint最近的一点作为endPoint Map<String, Point> nearOutMap; public Point getNearPoint(Point point,Point point2) { if(this.barrier.contains(point)){ nearOutMap = new HashMap<String, Point>(); this.endPoint=point; this.toNearPoint(point,point2); List<Point> nearList = new ArrayList<Point>(nearOutMap.values()); Collections.sort(nearList, new Comparator<Point>() { @Override public int compare(Point o1, Point o2) { if (o1.gCost > o2.gCost) { return 1; } else if (o1.gCost < o2.gCost) { return -1; } else { return 0; } } }); //刚才使用了这两个变量,现在障碍物外的最邻近点已经找到,初始化准备A* this.openMap=new HashMap<String,Point>(); this.closeMap=new HashMap<String,Point>(); if (nearList.size() > 0) { return nearList.get(0); }else{ return point; } }else{ return point; } } public void toNearPoint(Point point,Point point2) { int x = point.x; int y = point.y; this.addNearOpenPoint(new Point(x - 1, y),point2); this.addNearOpenPoint(new Point(x + 1, y),point2); this.addNearOpenPoint(new Point(x, y - 1),point2); this.addNearOpenPoint(new Point(x, y + 1),point2); this.addNearOpenPoint(new Point(x - 1, y - 1),point2); this.addNearOpenPoint(new Point(x - 1, y + 1),point2); this.addNearOpenPoint(new Point(x + 1, y - 1),point2); this.addNearOpenPoint(new Point(x + 1, y + 1),point2); if(this.nearOutMap.size()==0){ List<Point> list = new ArrayList<Point>(openMap.values()); //按照升序排序,最小的在list的最前面 Collections.sort(list, new Comparator<Point>() { @Override public int compare(Point o1, Point o2) { int l1 = o1.gCost; int l2 = o2.gCost; if (l1 > l2) { return 1; } else if (l1 < l2) { return -1; } else { return 0; } } }); if (list.size() > 0) { Point p = list.get(0); this.closeMap.put(p.getKey(), p); this.openMap.remove(p.getKey()); this.toNearPoint(list.get(0),point2); } } } private void addNearOpenPoint(Point point,Point point2) { String key = point.getKey(); int gCost = this.getGuessLength(point.x, point.y, point2.x,point2.y); point.gCost = gCost; if (this.barrier.contains(point)) { if (!this.openMap.containsKey(key) && !this.closeMap.containsKey(key)) { this.openMap.put(key, point); } } else { this.nearOutMap.put(key, point); } } public Map<String, Point> getOpenMap() { return openMap; } public void setOpenMap(Map<String, Point> openMap) { this.openMap = openMap; } public Map<String, Point> getCloseMap() { return closeMap; } public void setCloseMap(Map<String, Point> closeMap) { this.closeMap = closeMap; } public Set<Point> getBarrier() { return barrier; } public void setBarrier(Set<Point> barrier) { this.barrier = barrier; } public Point getEndPoint() { return endPoint; } public void setEndPoint(Point endPoint) { this.endPoint = endPoint; } public Point getStartPoint() { return startPoint; } public void setStartPoint(Point startPoint) { this.startPoint = startPoint; } }
GraphAdjList:
package astar3D; import java.lang.reflect.Array; import java.util.ArrayList; import java.util.List; public class GraphAdjList<E> implements IGraph<E> { // 邻接表中表对应的链表的顶点 public static class ENode { int adjvex; // 邻接顶点序号 int weight;// 存储边或弧相关的信息,如权值 ENode nextadj; // 下一个邻接表结点 public ENode(int adjvex, int weight) { this.adjvex = adjvex; this.weight = weight; } } // 邻接表中表的顶点 public static class VNode<E> { E data; // 存储信息的字段,这里是楼层 int x; int y; ENode firstadj; // //邻接表的第1个结点 }; public VNode<E>[] vexs; // 顶点数组 private int numOfVexs;// 顶点的实际数量 private int maxNumOfVexs;// 顶点的最大数量 //private boolean[] visited;// 判断顶点是否被访问过 @SuppressWarnings("unchecked") public GraphAdjList(int maxNumOfVexs) { this.maxNumOfVexs = maxNumOfVexs; vexs = (VNode<E>[]) Array.newInstance(VNode.class, maxNumOfVexs); } // 得到顶点的数目 public int getNumOfVertex() { return numOfVexs; } //得到某一层楼的顶点数目 public int getNumOfLevelVertex(E v){ int numOfLevelVexs = 0; for(int i = 1; i < numOfVexs + 1; i++){ if(vexs[i].data.equals(v)){ numOfLevelVexs++; } } return numOfLevelVexs; } //得到一层楼的顶点序列号列表 public List<Integer> getLevelVertex(E v){ List<Integer> levelVertex = new ArrayList<Integer>(); for(int i = 1; i < numOfVexs + 1; i++){ if(vexs[i].data.equals(v)){ levelVertex.add(i); } } return levelVertex; } // 获取指定位置节点的楼层 public E getLevel(int index) { if (index < 0 || index > numOfVexs) return null; return vexs[index].data; } // 插入顶点,如果再次插入一个index一样的节点则覆盖 public boolean insertVex(E v,int index,int x,int y) { if (numOfVexs >= maxNumOfVexs || index > 1000) return false; if (vexs[index] == null ){ numOfVexs++; } VNode<E> vex = new VNode<E>(); vex.data = v; vex.x = x; vex.y = y; vexs[index] = vex; return true; } // 删除顶点 public boolean deleteVex(int index) { if (index > 0 && index < numOfVexs + 1) { //删除vexs中的相关记录 for (int i = index; i < numOfVexs; i++) { vexs[i] = vexs[i + 1]; } vexs[numOfVexs] = null; numOfVexs--; ENode current; ENode previous; //删除ENode中的 for (int i = 1; i < numOfVexs + 1; i++) { if (vexs[i].firstadj == null) continue; if (vexs[i].firstadj.adjvex == index && vexs[i].firstadj.nextadj == null) { vexs[i].firstadj = null; continue; } current = vexs[i].firstadj; while (current != null) { previous = current; current = current.nextadj; if (current != null && current.adjvex == index) { previous.nextadj = current.nextadj; break; } } } //对每一个ENode中的adjvex进行修改 for (int i = 1; i < numOfVexs + 1; i++) { current = vexs[i].firstadj; while (current != null) { if (current.adjvex > index) current.adjvex--; current = current.nextadj; } } return true; } return false; } // 插入边 public boolean insertEdge(int v1, int v2, int weight) { if (v1 < 0 || v2 < 0 || v1 > numOfVexs || v2 > numOfVexs) throw new ArrayIndexOutOfBoundsException(); ENode vex1 = new ENode(v2, weight); // 索引为index1的顶点没有邻接顶点 if (vexs[v1].firstadj == null) { vexs[v1].firstadj = vex1; } // 索引为index1的顶点有邻接顶点 else { vex1.nextadj = vexs[v1].firstadj; vexs[v1].firstadj = vex1; } ENode vex2 = new ENode(v1, weight); // 索引为index2的顶点没有邻接顶点 if (vexs[v2].firstadj == null) { vexs[v2].firstadj = vex2; } // 索引为index1的顶点有邻接顶点 else { vex2.nextadj = vexs[v2].firstadj; vexs[v2].firstadj = vex2; } return true; } // 删除边 public boolean deleteEdge(int v1, int v2) { if (v1 < 0 || v2 < 0 || v1 > numOfVexs || v2 > numOfVexs) throw new ArrayIndexOutOfBoundsException(); // 删除索引为index1的顶点与索引为index2的顶点之间的边 ENode current = vexs[v1].firstadj; ENode previous = null; while (current != null && current.adjvex != v2) { previous = current; current = current.nextadj; } if (current != null) previous.nextadj = current.nextadj; // 删除索引为index2的顶点与索引为index1的顶点之间的边 current = vexs[v2].firstadj; while (current != null && current.adjvex != v1) { previous = current; current = current.nextadj; } if (current != null) previous.nextadj = current.nextadj; return true; } // 得到边 public int getEdge(int v1, int v2) { if (v1 < 0 || v2 < 0 || v1 > numOfVexs || v2 > numOfVexs) throw new ArrayIndexOutOfBoundsException(); ENode current = vexs[v1].firstadj; while (current != null) { if (current.adjvex == v2) { return current.weight; } current = current.nextadj; } return 0; } }
IGraph:
package astar3D; import java.util.List; public interface IGraph<E> { public int getNumOfVertex();//获取顶点的个数 public int getNumOfLevelVertex(E v);//得到某一层楼的顶点数目 public List<Integer> getLevelVertex(E v);//得到一层楼的顶点序列号列表 public E getLevel(int index);//获取指定位置节点的楼层 boolean insertVex(E v, int index, int x, int y);//插入顶点 boolean deleteVex(int index);//删除顶点 boolean insertEdge(int v1, int v2,int weight);//插入边 boolean deleteEdge(int v1, int v2);//删除边 int getEdge(int v1,int v2);//查找边 }
IMove:
package astar3D; import java.util.Set; /** * * @author yh * @version 3.0 * */ public interface IMove { /** * 求点1到点2的合适路线 * @param point1 用户输入的起始点 * @param point2 用户输入的终止点 * @param barrier 无顺序的障碍列表 * @return */ Point move(Point point1, Point point2, Set<Point> barrier); }
Point:
package astar3D; public class Point { int x; int y; int gCost; int hEstimate; int fTotal; Point prev; //点所在的楼层 int level; //点的序列号 int serial; public String getKey(){ return level + "_" + x + "_" + y; } public Point(int x, int y) { super(); this.x = x; this.y = y; } /** * * @param x * @param y * @param level 楼层 */ public Point(int x, int y, int level){ super(); this.x = x; this.y = y; this.level = level; } /** * 用户不是输入整数时,转换成整数再处理 * @param x * @param y * @param level */ public Point(double x, double y, int level){ super(); this.x = (int) x; this.y = (int) y; this.level = level; } /** * * @param x * @param y * @param level 楼层 * @param serialNumber 点的序号(唯一值) */ public Point(int x, int y, int level,int serialNumber) { super(); this.x = x; this.y = y; this.level = level; this.serial = serialNumber; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + x; result = prime * result + y; return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Point other = (Point) obj; if (x != other.x) return false; if (y != other.y) return false; if (level != other.level) return false; return true; } }
TestContinuous:
package astar3D; import java.util.ArrayList; import java.util.HashSet; import java.util.List; import java.util.Set; import org.junit.Test; public class TestContinuous { @Test public void test2() { GraphAdjList<Integer> graphadjlist=new GraphAdjList<Integer>(1000); graphadjlist.insertVex(1, 1, 1, 1); graphadjlist.insertVex(1, 2, 2, 1); graphadjlist.insertVex(1, 3, 3, 2); graphadjlist.insertVex(1, 4, 2, 3); graphadjlist.insertVex(1, 5, 1, 3); graphadjlist.insertVex(2, 6, 1, 2); graphadjlist.insertVex(2, 7, 3, 2); graphadjlist.insertVex(2, 8, 3, 4); graphadjlist.insertVex(2, 9, 1, 4); graphadjlist.insertVex(2, 10, 2, 3); graphadjlist.insertVex(3, 11, 2, 2); graphadjlist.insertVex(3, 12, 1, 2); graphadjlist.insertVex(3, 13, 3, 2); graphadjlist.insertVex(3, 14, 2, 1); graphadjlist.insertEdge(1, 2, 10); graphadjlist.insertEdge(1, 5, 3); graphadjlist.insertEdge(2, 3, 15); graphadjlist.insertEdge(2, 4, 7); graphadjlist.insertEdge(2, 5, 13); graphadjlist.insertEdge(3, 4, 8); graphadjlist.insertEdge(4, 5, 8); graphadjlist.insertEdge(1, 6, 3); graphadjlist.insertEdge(3, 8, 4); graphadjlist.insertEdge(6, 9, 6); graphadjlist.insertEdge(9, 8, 4); graphadjlist.insertEdge(8, 7, 5); graphadjlist.insertEdge(7, 6, 2); graphadjlist.insertEdge(6, 10, 3); graphadjlist.insertEdge(9, 10, 15); graphadjlist.insertEdge(7, 10, 1); graphadjlist.insertEdge(10, 11, 5); graphadjlist.insertEdge(11, 12, 5); graphadjlist.insertEdge(12, 14, 8); graphadjlist.insertEdge(11, 13, 9); graphadjlist.insertEdge(13, 14, 2); Set<Point> barrier = new HashSet<Point>(); //barrier.add(new Point(1, 3, 1)); AStar aStar = new AStar(); aStar.graphadjlist = graphadjlist; Point startPoint = new Point(2.2, 3.1, 1); Point endPoint = new Point(2, 1, 3); endPoint = aStar.move(startPoint, endPoint, barrier); List<Point> list = new ArrayList<Point>(); list = TestContinuous.get(endPoint, list); for (Point point : list) { System.out.println(point.serial); } System.out.println(endPoint.fTotal); } //生成路径集合 public static List<Point> get(Point p, List<Point> list) { if (p != null) { list.add(p); } Point pp = p.prev; if (pp != null) { TestContinuous.get(pp, list); } else { return list; } return list; } }
如果想实现类似每个点都是(x,y,z)格式的最短三维路径搜索,可以对二维情况下代码进行修改(上次写的那篇)。
贴出我们的主要参考:
https://blog.csdn.net/h348592532/article/details/44421753
https://blog.csdn.net/qq_38410730/article/details/79587747
原文链接:https://www.cnblogs.com/GisNight/p/11704508.html
如有疑问请与原作者联系
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