Tomcat源码分析 (八)----- HTTP请求处理过程…
2019-08-26 06:08:20来源:博客园 阅读 ()
Tomcat源码分析 (八)----- HTTP请求处理过程(一)
终于进行到Connector
的分析阶段了,这也是Tomcat里面最复杂的一块功能了。Connector
中文名为连接器
,既然是连接器,它肯定会连接某些东西,连接些什么呢?
Connector
用于接受请求并将请求封装成Request和Response,然后交给Container
进行处理,Container
处理完之后再交给Connector
返回给客户端。
要理解Connector
,我们需要问自己4个问题。
- (1)
Connector
如何接受请求的? - (2)如何将请求封装成Request和Response的?
- (3)封装完之后的Request和Response如何交给
Container
进行处理的? - (4)
Container
处理完之后如何交给Connector
并返回给客户端的?
先来一张Connector
的整体结构图
【注意】:不同的协议、不同的通信方式,ProtocolHandler
会有不同的实现。在Tomcat8.5中,ProtocolHandler
的类继承层级如下图所示。
针对上述的类继承层级图,我们做如下说明:
- ajp和http11是两种不同的协议
- nio、nio2和apr是不同的通信方式
- 协议和通信方式可以相互组合。
ProtocolHandler
包含三个部件:Endpoint
、Processor
、Adapter
。
Endpoint
用来处理底层Socket的网络连接,Processor
用于将Endpoint
接收到的Socket封装成Request,Adapter
用于将Request交给Container进行具体的处理。Endpoint
由于是处理底层的Socket网络连接,因此Endpoint
是用来实现TCP/IP协议
的,而Processor
用来实现HTTP协议
的,Adapter
将请求适配到Servlet容器进行具体的处理。Endpoint
的抽象实现类AbstractEndpoint里面定义了Acceptor
和AsyncTimeout
两个内部类和一个Handler接口
。Acceptor
用于监听请求,AsyncTimeout
用于检查异步Request的超时,Handler
用于处理接收到的Socket,在内部调用Processor
进行处理。
至此,我们已经明白了问题(1)、(2)和(3)。至于(4),当我们了解了Container自然就明白了,前面章节内容已经详细分析过了。
Connector源码分析入口
我们在Service
标准实现StandardService
的源码中发现,其init()
、start()
、stop()
和destroy()
方法分别会对Connectors的同名方法进行调用。而一个Service
对应着多个Connector
。
Service.init()
@Override protected void initInternal() throws LifecycleException { super.initInternal(); if (engine != null) { engine.init(); } // Initialize any Executors for (Executor executor : findExecutors()) { if (executor instanceof JmxEnabled) { ((JmxEnabled) executor).setDomain(getDomain()); } executor.init(); } // Initialize mapper listener mapperListener.init(); // Initialize our defined Connectors synchronized (connectorsLock) { for (Connector connector : connectors) { try { connector.init(); } catch (Exception e) { String message = sm.getString( "standardService.connector.initFailed", connector); log.error(message, e); if (Boolean.getBoolean("org.apache.catalina.startup.EXIT_ON_INIT_FAILURE")) throw new LifecycleException(message); } } } }
Service.start()
@Override protected void startInternal() throws LifecycleException { if(log.isInfoEnabled()) log.info(sm.getString("standardService.start.name", this.name)); setState(LifecycleState.STARTING); // Start our defined Container first if (engine != null) { synchronized (engine) { engine.start(); } } synchronized (executors) { for (Executor executor: executors) { executor.start(); } } mapperListener.start(); // Start our defined Connectors second synchronized (connectorsLock) { for (Connector connector: connectors) { try { // If it has already failed, don't try and start it if (connector.getState() != LifecycleState.FAILED) { connector.start(); } } catch (Exception e) { log.error(sm.getString( "standardService.connector.startFailed", connector), e); } } } }
我们知道Connector
实现了Lifecycle
接口,所以它是一个生命周期组件
。所以Connector
的启动逻辑入口在于init()
和start()
。
Connector构造方法
在分析之前,我们看看server.xml
,该文件已经体现出了tomcat中各个组件的大体结构。
<?xml version='1.0' encoding='utf-8'?> <Server port="8005" shutdown="SHUTDOWN"> <Listener className="org.apache.catalina.startup.VersionLoggerListener" /> <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> <Listener className="org.apache.catalina.core.JreMemoryLeakPreventionListener" /> <Listener className="org.apache.catalina.mbeans.GlobalResourcesLifecycleListener" /> <Listener className="org.apache.catalina.core.ThreadLocalLeakPreventionListener" /> <GlobalNamingResources> <Resource name="UserDatabase" auth="Container" type="org.apache.catalina.UserDatabase" description="User database that can be updated and saved" factory="org.apache.catalina.users.MemoryUserDatabaseFactory" pathname="conf/tomcat-users.xml" /> </GlobalNamingResources> <Service name="Catalina"> <Connector port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> <Engine name="Catalina" defaultHost="localhost"> <Realm className="org.apache.catalina.realm.LockOutRealm"> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/> </Realm> <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true"> <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log" suffix=".txt" pattern="%h %l %u %t "%r" %s %b" /> </Host> </Engine> </Service> </Server>
在这个文件中,我们看到一个Connector
有几个关键属性,port
和protocol
是其中的两个。server.xml
默认支持两种协议:HTTP/1.1
和AJP/1.3
。其中HTTP/1.1
用于支持http1.1协议,而AJP/1.3
用于支持对apache服务器的通信。
接下来我们看看构造方法。
public Connector() { this(null); // 1. 无参构造方法,传入参数为空协议,会默认使用`HTTP/1.1` } public Connector(String protocol) { setProtocol(protocol); // Instantiate protocol handler // 5. 使用protocolHandler的类名构造ProtocolHandler的实例 ProtocolHandler p = null; try { Class<?> clazz = Class.forName(protocolHandlerClassName); p = (ProtocolHandler) clazz.getConstructor().newInstance(); } catch (Exception e) { log.error(sm.getString( "coyoteConnector.protocolHandlerInstantiationFailed"), e); } finally { this.protocolHandler = p; } if (Globals.STRICT_SERVLET_COMPLIANCE) { uriCharset = StandardCharsets.ISO_8859_1; } else { uriCharset = StandardCharsets.UTF_8; } } @Deprecated public void setProtocol(String protocol) { boolean aprConnector = AprLifecycleListener.isAprAvailable() && AprLifecycleListener.getUseAprConnector(); // 2. `HTTP/1.1`或`null`,protocolHandler使用`org.apache.coyote.http11.Http11NioProtocol`,不考虑apr if ("HTTP/1.1".equals(protocol) || protocol == null) { if (aprConnector) { setProtocolHandlerClassName("org.apache.coyote.http11.Http11AprProtocol"); } else { setProtocolHandlerClassName("org.apache.coyote.http11.Http11NioProtocol"); } } // 3. `AJP/1.3`,protocolHandler使用`org.apache.coyote.ajp.AjpNioProtocol`,不考虑apr else if ("AJP/1.3".equals(protocol)) { if (aprConnector) { setProtocolHandlerClassName("org.apache.coyote.ajp.AjpAprProtocol"); } else { setProtocolHandlerClassName("org.apache.coyote.ajp.AjpNioProtocol"); } } // 4. 其他情况,使用传入的protocol作为protocolHandler的类名 else { setProtocolHandlerClassName(protocol); } }
从上面的代码我们看到构造方法主要做了下面几件事情:
- 无参构造方法,传入参数为空协议,会默认使用
HTTP/1.1
HTTP/1.1
或null
,protocolHandler使用org.apache.coyote.http11.Http11NioProtocol
,不考虑aprAJP/1.3
,protocolHandler使用org.apache.coyote.ajp.AjpNioProtocol
,不考虑apr- 其他情况,使用传入的protocol作为protocolHandler的类名
- 使用protocolHandler的类名构造ProtocolHandler的实例
Connector.init()
@Override protected void initInternal() throws LifecycleException { super.initInternal(); // Initialize adapter // 1. 初始化adapter adapter = new CoyoteAdapter(this); protocolHandler.setAdapter(adapter); // Make sure parseBodyMethodsSet has a default // 2. 设置接受body的method列表,默认为POST if (null == parseBodyMethodsSet) { setParseBodyMethods(getParseBodyMethods()); } if (protocolHandler.isAprRequired() && !AprLifecycleListener.isAprAvailable()) { throw new LifecycleException(sm.getString("coyoteConnector.protocolHandlerNoApr", getProtocolHandlerClassName())); } if (AprLifecycleListener.isAprAvailable() && AprLifecycleListener.getUseOpenSSL() && protocolHandler instanceof AbstractHttp11JsseProtocol) { AbstractHttp11JsseProtocol<?> jsseProtocolHandler = (AbstractHttp11JsseProtocol<?>) protocolHandler; if (jsseProtocolHandler.isSSLEnabled() && jsseProtocolHandler.getSslImplementationName() == null) { // OpenSSL is compatible with the JSSE configuration, so use it if APR is available jsseProtocolHandler.setSslImplementationName(OpenSSLImplementation.class.getName()); } } // 3. 初始化protocolHandler try { protocolHandler.init(); } catch (Exception e) { throw new LifecycleException( sm.getString("coyoteConnector.protocolHandlerInitializationFailed"), e); } }
init()
方法做了3件事情
- 初始化adapter
- 设置接受body的method列表,默认为POST
- 初始化protocolHandler
从ProtocolHandler类继承层级
我们知道ProtocolHandler
的子类都必须实现AbstractProtocol
抽象类,而protocolHandler.init();
的逻辑代码正是在这个抽象类里面。我们来分析一下。
@Override public void init() throws Exception { if (getLog().isInfoEnabled()) { getLog().info(sm.getString("abstractProtocolHandler.init", getName())); } if (oname == null) { // Component not pre-registered so register it oname = createObjectName(); if (oname != null) { Registry.getRegistry(null, null).registerComponent(this, oname, null); } } if (this.domain != null) { rgOname = new ObjectName(domain + ":type=GlobalRequestProcessor,name=" + getName()); Registry.getRegistry(null, null).registerComponent( getHandler().getGlobal(), rgOname, null); } // 1. 设置endpoint的名字,默认为:http-nio-{port} String endpointName = getName(); endpoint.setName(endpointName.substring(1, endpointName.length()-1)); endpoint.setDomain(domain); // 2. 初始化endpoint endpoint.init(); }
我们接着分析一下Endpoint.init()
里面又做了什么。该方法位于AbstactEndpoint
抽象类,该类是基于模板方法模式实现的,主要调用了子类的bind()
方法。
public abstract void bind() throws Exception; public abstract void unbind() throws Exception; public abstract void startInternal() throws Exception; public abstract void stopInternal() throws Exception; public void init() throws Exception { // 执行bind()方法 if (bindOnInit) { bind(); bindState = BindState.BOUND_ON_INIT; } if (this.domain != null) { // Register endpoint (as ThreadPool - historical name) oname = new ObjectName(domain + ":type=ThreadPool,name=\"" + getName() + "\""); Registry.getRegistry(null, null).registerComponent(this, oname, null); ObjectName socketPropertiesOname = new ObjectName(domain + ":type=ThreadPool,name=\"" + getName() + "\",subType=SocketProperties"); socketProperties.setObjectName(socketPropertiesOname); Registry.getRegistry(null, null).registerComponent(socketProperties, socketPropertiesOname, null); for (SSLHostConfig sslHostConfig : findSslHostConfigs()) { registerJmx(sslHostConfig); } } }
继续分析bind()
方法,我们终于看到了我们想要看的东西了。关键的代码在于serverSock.socket().bind(addr,getAcceptCount());
,用于绑定ServerSocket
到指定的IP和端口。
@Override public void bind() throws Exception { if (!getUseInheritedChannel()) { serverSock = ServerSocketChannel.open(); socketProperties.setProperties(serverSock.socket()); InetSocketAddress addr = (getAddress()!=null?new InetSocketAddress(getAddress(),getPort()):new InetSocketAddress(getPort())); //绑定ServerSocket到指定的IP和端口 serverSock.socket().bind(addr,getAcceptCount()); } else { // Retrieve the channel provided by the OS Channel ic = System.inheritedChannel(); if (ic instanceof ServerSocketChannel) { serverSock = (ServerSocketChannel) ic; } if (serverSock == null) { throw new IllegalArgumentException(sm.getString("endpoint.init.bind.inherited")); } } serverSock.configureBlocking(true); //mimic APR behavior // Initialize thread count defaults for acceptor, poller if (acceptorThreadCount == 0) { // FIXME: Doesn't seem to work that well with multiple accept threads acceptorThreadCount = 1; } if (pollerThreadCount <= 0) { //minimum one poller thread pollerThreadCount = 1; } setStopLatch(new CountDownLatch(pollerThreadCount)); // Initialize SSL if needed initialiseSsl(); selectorPool.open(); }
好了,我们已经分析完了init()
方法,接下来我们分析start()
方法。关键代码就一行,调用ProtocolHandler.start()
方法。
Connector.start()
@Override protected void startInternal() throws LifecycleException { // Validate settings before starting if (getPort() < 0) { throw new LifecycleException(sm.getString( "coyoteConnector.invalidPort", Integer.valueOf(getPort()))); } setState(LifecycleState.STARTING); try { protocolHandler.start(); } catch (Exception e) { throw new LifecycleException( sm.getString("coyoteConnector.protocolHandlerStartFailed"), e); } }
我们深入ProtocolHandler.start()
方法。
- 调用
Endpoint.start()
方法 - 开启异步超时线程,线程执行单元为
Asynctimeout
@Override public void start() throws Exception { if (getLog().isInfoEnabled()) { getLog().info(sm.getString("abstractProtocolHandler.start", getName())); } // 1. 调用`Endpoint.start()`方法 endpoint.start(); // Start async timeout thread // 2. 开启异步超时线程,线程执行单元为`Asynctimeout` asyncTimeout = new AsyncTimeout(); Thread timeoutThread = new Thread(asyncTimeout, getNameInternal() + "-AsyncTimeout"); int priority = endpoint.getThreadPriority(); if (priority < Thread.MIN_PRIORITY || priority > Thread.MAX_PRIORITY) { priority = Thread.NORM_PRIORITY; } timeoutThread.setPriority(priority); timeoutThread.setDaemon(true); timeoutThread.start(); }
这儿我们重点关注Endpoint.start()
方法
public final void start() throws Exception { // 1. `bind()`已经在`init()`中分析过了 if (bindState == BindState.UNBOUND) { bind(); bindState = BindState.BOUND_ON_START; } startInternal(); } @Override public void startInternal() throws Exception { if (!running) { running = true; paused = false; processorCache = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE, socketProperties.getProcessorCache()); eventCache = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE, socketProperties.getEventCache()); nioChannels = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE, socketProperties.getBufferPool()); // Create worker collection // 2. 创建工作者线程池 if ( getExecutor() == null ) { createExecutor(); } // 3. 初始化连接latch,用于限制请求的并发量 initializeConnectionLatch(); // Start poller threads // 4. 开启poller线程。poller用于对接受者线程生产的消息(或事件)进行处理,poller最终调用的是Handler的代码 pollers = new Poller[getPollerThreadCount()]; for (int i=0; i<pollers.length; i++) { pollers[i] = new Poller(); Thread pollerThread = new Thread(pollers[i], getName() + "-ClientPoller-"+i); pollerThread.setPriority(threadPriority); pollerThread.setDaemon(true); pollerThread.start(); } // 5. 开启acceptor线程 startAcceptorThreads(); } } protected final void startAcceptorThreads() { int count = getAcceptorThreadCount(); acceptors = new Acceptor[count]; for (int i = 0; i < count; i++) { acceptors[i] = createAcceptor(); String threadName = getName() + "-Acceptor-" + i; acceptors[i].setThreadName(threadName); Thread t = new Thread(acceptors[i], threadName); t.setPriority(getAcceptorThreadPriority()); t.setDaemon(getDaemon()); t.start(); } }
bind()
已经在init()
中分析过了- 创建工作者线程池
- 初始化连接latch,用于限制请求的并发量
- 创建轮询Poller线程。poller用于对接受者线程生产的消息(或事件)进行处理,poller最终调用的是Handler的代码
- 创建Acceptor线程
Connector请求逻辑
分析完了Connector
的启动逻辑之后,我们就需要进一步分析一下http的请求逻辑,当请求从客户端发起之后,需要经过哪些操作才能真正地得到执行?
Acceptor
Acceptor线程主要用于监听套接字,将已连接套接字转给Poller线程。Acceptor线程数由AbstracEndPoint的acceptorThreadCount成员变量控制,默认值为1
AbstractEndpoint.Acceptor是AbstractEndpoint类的静态抽象类,实现了Runnable接口,部分代码如下:public abstract static class Acceptor implements Runnable { public enum AcceptorState { NEW, RUNNING, PAUSED, ENDED } protected volatile AcceptorState state = AcceptorState.NEW; public final AcceptorState getState() { return state; } private String threadName; protected final void setThreadName(final String threadName) { this.threadName = threadName; } protected final String getThreadName() { return threadName; } }
NioEndpoint的Acceptor成员内部类继承了AbstractEndpoint.Acceptor:
protected class Acceptor extends AbstractEndpoint.Acceptor { @Override public void run() { int errorDelay = 0; // Loop until we receive a shutdown command while (running) { // Loop if endpoint is paused // 1. 运行过程中,如果`Endpoint`暂停了,则`Acceptor`进行自旋(间隔50毫秒) ` while (paused && running) { state = AcceptorState.PAUSED; try { Thread.sleep(50); } catch (InterruptedException e) { // Ignore } } // 2. 如果`Endpoint`终止运行了,则`Acceptor`也会终止 if (!running) { break; } state = AcceptorState.RUNNING; try { //if we have reached max connections, wait // 3. 如果请求达到了最大连接数,则wait直到连接数降下来 countUpOrAwaitConnection(); SocketChannel socket = null; try { // Accept the next incoming connection from the server // socket // 4. 接受下一次连接的socket socket = serverSock.accept(); } catch (IOException ioe) { // We didn't get a socket countDownConnection(); if (running) { // Introduce delay if necessary errorDelay = handleExceptionWithDelay(errorDelay); // re-throw throw ioe; } else { break; } } // Successful accept, reset the error delay errorDelay = 0; // Configure the socket if (running && !paused) { // setSocketOptions() will hand the socket off to // an appropriate processor if successful // 5. `setSocketOptions()`这儿是关键,会将socket以事件的方式传递给poller if (!setSocketOptions(socket)) { closeSocket(socket); } } else { closeSocket(socket); } } catch (Throwable t) { ExceptionUtils.handleThrowable(t); log.error(sm.getString("endpoint.accept.fail"), t); } } state = AcceptorState.ENDED; } }
从以上代码可以看到:
- countUpOrAwaitConnection函数检查当前最大连接数,若未达到maxConnections则加一,否则等待;
- socket = serverSock.accept()这一行中的serverSock正是NioEndpoint的bind函数中打开的ServerSocketChannel。为了引用这个变量,NioEndpoint的Acceptor类是成员而不再是静态类;
- setSocketOptions函数调用上的注释表明该函数将已连接套接字交给Poller线程处理。
setSocketOptions方法接着处理已连接套接字:
protected boolean setSocketOptions(SocketChannel socket) { // Process the connection try { //disable blocking, APR style, we are gonna be polling it socket.configureBlocking(false); Socket sock = socket.socket(); socketProperties.setProperties(sock); NioChannel channel = nioChannels.pop(); if (channel == null) { SocketBufferHandler bufhandler = new SocketBufferHandler( socketProperties.getAppReadBufSize(), socketProperties.getAppWriteBufSize(), socketProperties.getDirectBuffer()); if (isSSLEnabled()) { channel = new SecureNioChannel(socket, bufhandler, selectorPool, this); } else { channel = new NioChannel(socket, bufhandler); } } else { channel.setIOChannel(socket); channel.reset(); } // 将channel注册到poller,注意关键的两个方法,`getPoller0()`和`Poller.register()` getPoller0().register(channel); } catch (Throwable t) { ExceptionUtils.handleThrowable(t); try { log.error("",t); } catch (Throwable tt) { ExceptionUtils.handleThrowable(tt); } // Tell to close the socket return false; } return true; }
- 从NioChannel栈中出栈一个,若能重用(即不为null)则重用对象,否则新建一个NioChannel对象;
- getPoller0方法利用轮转法选择一个Poller线程,利用Poller类的register方法将上述NioChannel对象注册到该Poller线程上;
- 若成功转给Poller线程该函数返回true,否则返回false。返回false后,Acceptor类的closeSocket函数会关闭通道和底层Socket连接并将当前最大连接数减一。
Poller
Poller线程主要用于以较少的资源轮询已连接套接字以保持连接,当数据可用时转给工作线程。
Poller线程数由NioEndPoint的pollerThreadCount成员变量控制,默认值为2与可用处理器数二者之间的较小值。
Poller实现了Runnable接口,可以看到构造函数为每个Poller打开了一个新的Selector。
public class Poller implements Runnable { private Selector selector; private final SynchronizedQueue<PollerEvent> events = new SynchronizedQueue<>(); // 省略一些代码 public Poller() throws IOException { this.selector = Selector.open(); } public Selector getSelector() { return selector;} // 省略一些代码 }
将channel注册到poller,注意关键的两个方法,getPoller0()
和Poller.register()
。先来分析一下getPoller0()
,该方法比较关键的一个地方就是以取模的方式
对poller数量进行轮询获取。
/** * The socket poller. */ private Poller[] pollers = null; private AtomicInteger pollerRotater = new AtomicInteger(0); /** * Return an available poller in true round robin fashion. * * @return The next poller in sequence */ public Poller getPoller0() { int idx = Math.abs(pollerRotater.incrementAndGet()) % pollers.length; return pollers[idx]; }
接下来我们分析一下Poller.register()
方法。因为Poller
维持了一个events同步队列
,所以Acceptor
接受到的channel会放在这个队列里面,放置的代码为events.offer(event);
public class Poller implements Runnable { private final SynchronizedQueue<PollerEvent> events = new SynchronizedQueue<>(); /** * Registers a newly created socket with the poller. * * @param socket The newly created socket */ public void register(final NioChannel socket) { socket.setPoller(this); NioSocketWrapper ka = new NioSocketWrapper(socket, NioEndpoint.this); socket.setSocketWrapper(ka); ka.setPoller(this); ka.setReadTimeout(getSocketProperties().getSoTimeout()); ka.setWriteTimeout(getSocketProperties().getSoTimeout()); ka.setKeepAliveLeft(NioEndpoint.this.getMaxKeepAliveRequests()); ka.setSecure(isSSLEnabled()); ka.setReadTimeout(getConnectionTimeout()); ka.setWriteTimeout(getConnectionTimeout()); PollerEvent r = eventCache.pop(); ka.interestOps(SelectionKey.OP_READ);//this is what OP_REGISTER turns into. if ( r==null) r = new PollerEvent(socket,ka,OP_REGISTER); else r.reset(socket,ka,OP_REGISTER); addEvent(r); } private void addEvent(PollerEvent event) { events.offer(event); if ( wakeupCounter.incrementAndGet() == 0 ) selector.wakeup(); } }
PollerEvent
接下来看一下PollerEvent,PollerEvent实现了Runnable接口,用来表示一个轮询事件,代码如下:
public static class PollerEvent implements Runnable { private NioChannel socket; private int interestOps; private NioSocketWrapper socketWrapper; public PollerEvent(NioChannel ch, NioSocketWrapper w, int intOps) { reset(ch, w, intOps); } public void reset(NioChannel ch, NioSocketWrapper w, int intOps) { socket = ch; interestOps = intOps; socketWrapper = w; } public void reset() { reset(null, null, 0); } @Override public void run() { if (interestOps == OP_REGISTER) { try { socket.getIOChannel().register( socket.getPoller().getSelector(), SelectionKey.OP_READ, socketWrapper); } catch (Exception x) { log.error(sm.getString("endpoint.nio.registerFail"), x); } } else { final SelectionKey key = socket.getIOChannel().keyFor(socket.getPoller().getSelector()); try { if (key == null) { socket.socketWrapper.getEndpoint().countDownConnection(); ((NioSocketWrapper) socket.socketWrapper).closed = true; } else { final NioSocketWrapper socketWrapper = (NioSocketWrapper) key.attachment(); if (socketWrapper != null) { //we are registering the key to start with, reset the fairness counter. int ops = key.interestOps() | interestOps; socketWrapper.interestOps(ops); key.interestOps(ops); } else { socket.getPoller().cancelledKey(key); } } } catch (CancelledKeyException ckx) { try { socket.getPoller().cancelledKey(key); } catch (Exception ignore) {} } } } }
在run函数中:
- 若感兴趣集是自定义的OP_REGISTER,则说明该事件表示的已连接套接字通道尚未被轮询线程处理过,那么将该通道注册到Poller线程的Selector上,感兴趣集是OP_READ,通道注册的附件是一个NioSocketWrapper对象。从Poller的register方法添加事件即是这样的过程;
- 否则获得已连接套接字通道注册到Poller线程的Selector上的SelectionKey,为key添加新的感兴趣集。
重访Poller
上文提到Poller类实现了Runnable接口,其重写的run方法如下所示。
public boolean events() { boolean result = false; PollerEvent pe = null; for (int i = 0, size = events.size(); i < size && (pe = events.poll()) != null; i++ ) { result = true; try { //直接调用run方法 pe.run(); pe.reset(); if (running && !paused) { eventCache.push(pe); } } catch ( Throwable x ) { log.error("",x); } } return result; } @Override public void run() { // Loop until destroy() is called while (true) { boolean hasEvents = false; try { if (!close) { /执行PollerEvent的run方法 hasEvents = events(); if (wakeupCounter.getAndSet(-1) > 0) { //if we are here, means we have other stuff to do //do a non blocking select keyCount = selector.selectNow(); } else { keyCount = selector.select(selectorTimeout); } wakeupCounter.set(0); } if (close) { events(); timeout(0, false); try { selector.close(); } catch (IOException ioe) { log.error(sm.getString("endpoint.nio.selectorCloseFail"), ioe); } break; } } catch (Throwable x) { ExceptionUtils.handleThrowable(x); log.error("",x); continue; } //either we timed out or we woke up, process events first if ( keyCount == 0 ) hasEvents = (hasEvents | events()); // 获取当前选择器中所有注册的“选择键(已就绪的监听事件)” Iterator<SelectionKey> iterator = keyCount > 0 ? selector.selectedKeys().iterator() : null; // Walk through the collection of ready keys and dispatch // any active event. // 对已经准备好的key进行处理 while (iterator != null && iterator.hasNext()) { SelectionKey sk = iterator.next(); NioSocketWrapper attachment = (NioSocketWrapper)sk.attachment(); // Attachment may be null if another thread has called // cancelledKey() if (attachment == null) { iterator.remove(); } else { iterator.remove(); // 真正处理key的地方 processKey(sk, attachment); } }//while //process timeouts timeout(keyCount,hasEvents); }//while getStopLatch().countDown(); }
- 若队列里有元素则会先把队列里的事件均执行一遍,PollerEvent的run方法会将通道注册到Poller的Selector上;
- 对select返回的SelectionKey进行处理,由于在PollerEvent中注册通道时带上了NioSocketWrapper附件,因此这里可以用SelectionKey的attachment方法得到,接着调用processKey去处理已连接套接字通道。
我们接着分析processKey()
,该方法又会根据key的类型,来分别处理读和写。
- 处理读事件,比如生成Request对象
- 处理写事件,比如将生成的Response对象通过socket写回客户端
protected void processKey(SelectionKey sk, NioSocketWrapper attachment) { try { if ( close ) { cancelledKey(sk); } else if ( sk.isValid() && attachment != null ) { if (sk.isReadable() || sk.isWritable() ) { if ( attachment.getSendfileData() != null ) { processSendfile(sk,attachment, false); } else { unreg(sk, attachment, sk.readyOps()); boolean closeSocket = false; // 1. 处理读事件,比如生成Request对象 // Read goes before write if (sk.isReadable()) { if (!processSocket(attachment, SocketEvent.OPEN_READ, true)) { closeSocket = true; } } // 2. 处理写事件,比如将生成的Response对象通过socket写回客户端 if (!closeSocket && sk.isWritable()) { if (!processSocket(attachment, SocketEvent.OPEN_WRITE, true)) { closeSocket = true; } } if (closeSocket) { cancelledKey(sk); } } } } else { //invalid key cancelledKey(sk); } } catch ( CancelledKeyException ckx ) { cancelledKey(sk); } catch (Throwable t) { ExceptionUtils.handleThrowable(t); log.error("",t); } }
我们继续来分析方法processSocket()
。
- 从
processorCache
里面拿一个Processor
来处理socket,Processor
的实现为SocketProcessor
- 将
Processor
放到工作线程池中执行
public boolean processSocket(SocketWrapperBase<S> socketWrapper, SocketEvent event, boolean dispatch) { try { if (socketWrapper == null) { return false; } // 1. 从`processorCache`里面拿一个`Processor`来处理socket,`Processor`的实现为`SocketProcessor` SocketProcessorBase<S> sc = processorCache.pop(); if (sc == null) { sc = createSocketProcessor(socketWrapper, event); } else { sc.reset(socketWrapper, event); } // 2. 将`Processor`放到工作线程池中执行 Executor executor = getExecutor(); if (dispatch && executor != null) { executor.execute(sc); } else { sc.run(); } } catch (RejectedExecutionException ree) { getLog().warn(sm.getString("endpoint.executor.fail", socketWrapper) , ree); return false; } catch (Throwable t) { ExceptionUtils.handleThrowable(t); // This means we got an OOM or similar creating a thread, or that // the pool and its queue are full getLog().error(sm.getString("endpoint.process.fail"), t); return false; } return true; }
dispatch参数表示是否要在另外的线程中处理,上文processKey各处传递的参数都是true。
- dispatch为true且工作线程池存在时会执行executor.execute(sc),之后是由工作线程池处理已连接套接字;
- 否则继续由Poller线程自己处理已连接套接字。
AbstractEndPoint类的createSocketProcessor是抽象方法,NioEndPoint类实现了它:
@Override protected SocketProcessorBase<NioChannel> createSocketProcessor( SocketWrapperBase<NioChannel> socketWrapper, SocketEvent event) { return new SocketProcessor(socketWrapper, event); }
接着我们分析SocketProcessor.doRun()
方法(SocketProcessor.run()
方法最终调用此方法)。该方法将处理逻辑交给Handler
处理,当event为null时,则表明是一个OPEN_READ
事件。
该类的注释说明SocketProcessor与Worker的作用等价。
/** * This class is the equivalent of the Worker, but will simply use in an * external Executor thread pool. */ protected class SocketProcessor extends SocketProcessorBase<NioChannel> { public SocketProcessor(SocketWrapperBase<NioChannel> socketWrapper, SocketEvent event) { super(socketWrapper, event); } @Override protected void doRun() { NioChannel socket = socketWrapper.getSocket(); SelectionKey key = socket.getIOChannel().keyFor(socket.getPoller().getSelector()); try { int handshake = -1; try { if (key != null) { if (socket.isHandshakeComplete()) { // No TLS handshaking required. Let the handler // process this socket / event combination. handshake = 0; } else if (event == SocketEvent.STOP || event == SocketEvent.DISCONNECT || event == SocketEvent.ERROR) { // Unable to complete the TLS handshake. Treat it as // if the handshake failed. handshake = -1; } else { handshake = socket.handshake(key.isReadable(), key.isWritable()); // The handshake process reads/writes from/to the // socket. status may therefore be OPEN_WRITE once // the handshake completes. However, the handshake // happens when the socket is opened so the status // must always be OPEN_READ after it completes. It // is OK to always set this as it is only used if // the handshake completes. event = SocketEvent.OPEN_READ; } } } catch (IOException x) { handshake = -1; if (log.isDebugEnabled()) log.debug("Error during SSL handshake",x); } catch (CancelledKeyException ckx) { handshake = -1; } if (handshake == 0) { SocketState state = SocketState.OPEN; // Process the request from this socket // 将处理逻辑交给`Handler`处理,当event为null时,则表明是一个`OPEN_READ`事件 if (event == null) { state = getHandler().process(socketWrapper, SocketEvent.OPEN_READ); } else { state = getHandler().process(socketWrapper, event); } if (state == SocketState.CLOSED) { close(socket, key); } } else if (handshake == -1 ) { close(socket, key); } else if (handshake == SelectionKey.OP_READ){ socketWrapper.registerReadInterest(); } else if (handshake == SelectionKey.OP_WRITE){ socketWrapper.registerWriteInterest(); } } catch (CancelledKeyException cx) { socket.getPoller().cancelledKey(key); } catch (VirtualMachineError vme) { ExceptionUtils.handleThrowable(vme); } catch (Throwable t) { log.error("", t); socket.getPoller().cancelledKey(key); } finally { socketWrapper = null; event = null; //return to cache if (running && !paused) { processorCache.push(this); } } } }
Handler
的关键方法是process(),虽然这个方法有很多条件分支,但是逻辑却非常清楚,主要是调用
Processor.process()
方法。
@Override public SocketState process(SocketWrapperBase<S> wrapper, SocketEvent status) { try { if (processor == null) { processor = getProtocol().createProcessor(); register(processor); } processor.setSslSupport( wrapper.getSslSupport(getProtocol().getClientCertProvider())); // Associate the processor with the connection connections.put(socket, processor); SocketState state = SocketState.CLOSED; do { // 关键的代码,终于找到你了 state = processor.process(wrapper, status); } while ( state == SocketState.UPGRADING); return state; } catch (Throwable e) { ExceptionUtils.handleThrowable(e); // any other exception or error is odd. Here we log it // with "ERROR" level, so it will show up even on // less-than-verbose logs. getLog().error(sm.getString("abstractConnectionHandler.error"), e); } finally { ContainerThreadMarker.clear(); } // Make sure socket/processor is removed from the list of current // connections connections.remove(socket); release(processor); return SocketState.CLOSED; }
Processor
createProcessor
protected Http11Processor createProcessor() { // 构建 Http11Processor Http11Processor processor = new Http11Processor( proto.getMaxHttpHeaderSize(), (JIoEndpoint)proto.endpoint, // 1. http header 的最大尺寸 proto.getMaxTrailerSize(),proto.getMaxExtensionSize()); processor.setAdapter(proto.getAdapter()); // 2. 默认的 KeepAlive 情况下, 每个 Socket 处理的最多的 请求次数 processor.setMaxKeepAliveRequests(proto.getMaxKeepAliveRequests()); // 3. 开启 KeepAlive 的 Timeout processor.setKeepAliveTimeout(proto.getKeepAliveTimeout()); // 4. http 当遇到文件上传时的 默认超时时间 (300 * 1000) processor.setConnectionUploadTimeout( proto.getConnectionUploadTimeout()); processor.setDisableUploadTimeout(proto.getDisableUploadTimeout()); // 5. 当 http 请求的 body size超过这个值时, 通过 gzip 进行压缩 processor.setCompressionMinSize(proto.getCompressionMinSize()); // 6. http 请求是否开启 compression 处理 processor.setCompression(proto.getCompression()); processor.setNoCompressionUserAgents(proto.getNoCompressionUserAgents()); // 7. http body里面的内容是 "text/html,text/xml,text/plain" 才会进行 压缩处理 processor.setCompressableMimeTypes(proto.getCompressableMimeTypes()); processor.setRestrictedUserAgents(proto.getRestrictedUserAgents()); // 8. socket 的 buffer, 默认 9000 processor.setSocketBuffer(proto.getSocketBuffer()); // 9. 最大的 Post 处理尺寸的大小 4 * 1000 processor.setMaxSavePostSize(proto.getMaxSavePostSize()); processor.setServer(proto.getServer()); processor.setDisableKeepAlivePercentage( proto.getDisableKeepAlivePercentage()); register(processor); return processor; }
这儿我们主要关注的是Processor
对于读的操作,也只有一行代码。调用service()
方法。
public abstract class AbstractProcessorLight implements Processor { @Override public SocketState process(SocketWrapperBase<?> socketWrapper, SocketEvent status) throws IOException { SocketState state = SocketState.CLOSED; Iterator<DispatchType> dispatches = null; do { if (dispatches != null) { DispatchType nextDispatch = dispatches.next(); state = dispatch(nextDispatch.getSocketStatus()); } else if (status == SocketEvent.DISCONNECT) { // Do nothing here, just wait for it to get recycled } else if (isAsync() || isUpgrade() || state == SocketState.ASYNC_END) { state = dispatch(status); if (state == SocketState.OPEN) { // There may be pipe-lined data to read. If the data isn't // processed now, execution will exit this loop and call // release() which will recycle the processor (and input // buffer) deleting any pipe-lined data. To avoid this, // process it now. state = service(socketWrapper); } } else if (status == SocketEvent.OPEN_WRITE) { // Extra write event likely after async, ignore state = SocketState.LONG; } else if (status == SocketEvent.OPEN_READ){ // 调用`service()`方法 state = service(socketWrapper); } else { // Default to closing the socket if the SocketEvent passed in // is not consistent with the current state of the Processor state = SocketState.CLOSED; } if (getLog().isDebugEnabled()) { getLog().debug("Socket: [" + socketWrapper + "], Status in: [" + status + "], State out: [" + state + "]"); } if (state != SocketState.CLOSED && isAsync()) { state = asyncPostProcess(); if (getLog().isDebugEnabled()) { getLog().debug("Socket: [" + socketWrapper + "], State after async post processing: [" + state + "]"); } } if (dispatches == null || !dispatches.hasNext()) { // Only returns non-null iterator if there are // dispatches to process. dispatches = getIteratorAndClearDispatches(); } } while (state == SocketState.ASYNC_END || dispatches != null && state != SocketState.CLOSED); return state; } }
Processor.service()
方法比较重要的地方就两点。该方法非常得长,也超过了200行,在此我们不再拷贝此方法的代码。
- 生成Request和Response对象
- 调用
Adapter.service()
方法,将生成的Request和Response对象传进去
Adapter
Adapter
用于连接Connector
和Container
,起到承上启下的作用。Processor
会调用Adapter.service()
方法。我们来分析一下,主要做了下面几件事情:
- 根据coyote框架的request和response对象,生成connector的request和response对象(是HttpServletRequest和HttpServletResponse的封装)
- 补充header
- 解析请求,该方法会出现代理服务器、设置必要的header等操作
- 真正进入容器的地方,调用Engine容器下pipeline的阀门
- 通过request.finishRequest 与 response.finishResponse(刷OutputBuffer中的数据到浏览器) 来完成整个请求
@Override public void service(org.apache.coyote.Request req, org.apache.coyote.Response res) throws Exception { // 1. 根据coyote框架的request和response对象,生成connector的request和response对象(是HttpServletRequest和HttpServletResponse的封装) Request request = (Request) req.getNote(ADAPTER_NOTES); Response response = (Response) res.getNote(ADAPTER_NOTES); if (request == null) { // Create objects request = connector.createRequest(); request.setCoyoteRequest(req); response = connector.createResponse(); response.setCoyoteResponse(res); // Link objects request.setResponse(response); response.setRequest(request); // Set as notes req.setNote(ADAPTER_NOTES, request); res.setNote(ADAPTER_NOTES, response); // Set query string encoding req.getParameters().setQueryStringCharset(connector.getURICharset()); } // 2. 补充header if (connector.getXpoweredBy()) { response.addHeader("X-Powered-By", POWERED_BY); } boolean async = false; boolean postParseSuccess = false; req.getRequestProcessor().setWorkerThreadName(THREAD_NAME.get()); try { // Parse and set Catalina and configuration specific // request parameters // 3. 解析请求,该方法会出现代理服务器、设置必要的header等操作 // 用来处理请求映射 (获取 host, context, wrapper, URI 后面的参数的解析, sessionId ) postParseSuccess = postParseRequest(req, request, res, response); if (postParseSuccess) { //check valves if we support async request.setAsyncSupported( connector.getService().getContainer().getPipeline().isAsyncSupported()); // Calling the container // 4. 真正进入容器的地方,调用Engine容器下pipeline的阀门 connector.getService().getContainer().getPipeline().getFirst().invoke( request, response); } if (request.isAsync()) { async = true; ReadListener readListener = req.getReadListener(); if (readListener != null && request.isFinished()) { // Possible the all data may have been read during service() // method so this needs to be checked here ClassLoader oldCL = null; try { oldCL = request.getContext().bind(false, null); if (req.sendAllDataReadEvent()) { req.getReadListener().onAllDataRead(); } } finally { request.getContext().unbind(false, oldCL); } } Throwable throwable = (Throwable) request.getAttribute(RequestDispatcher.ERROR_EXCEPTION); // If an async request was started, is not going to end once // this container thread finishes and an error occurred, trigger // the async error process if (!request.isAsyncCompleting() && throwable != null) { request.getAsyncContextInternal().setErrorState(throwable, true); } } else { //5. 通过request.finishRequest 与 response.finishResponse(刷OutputBuffer中的数据到浏览器) 来完成整个请求 request.finishRequest(); //将 org.apache.catalina.connector.Response对应的 OutputBuffer 中的数据 刷到 org.apache.coyote.Response 对应的 InternalOutputBuffer 中, 并且最终调用 socket对应的 outputStream 将数据刷出去( 这里会组装 Http Response 中的 header 与 body 里面的数据, 并且刷到远端 ) response.finishResponse(); } } catch (IOException e) { // Ignore } finally { AtomicBoolean error = new AtomicBoolean(false); res.action(ActionCode.IS_ERROR, error); if (request.isAsyncCompleting() && error.get()) { // Connection will be forcibly closed which will prevent // completion happening at the usual point. Need to trigger // call to onComplete() here. res.action(ActionCode.ASYNC_POST_PROCESS, null); async = false; } // Access log if (!async && postParseSuccess) { // Log only if processing was invoked. // If postParseRequest() failed, it has already logged it. Context context = request.getContext(); // If the context is null, it is likely that the endpoint was // shutdown, this connection closed and the request recycled in // a different thread. That thread will have updated the access // log so it is OK not to update the access log here in that // case. if (context != null) { context.logAccess(request, response, System.currentTimeMillis() - req.getStartTime(), false); } } req.getRequestProcessor().setWorkerThreadName(null); // Recycle the wrapper request and response if (!async) { request.recycle(); response.recycle(); } } }
请求预处理
postParseRequest方法对请求做预处理,如对路径去除分号表示的路径参数、进行URI解码、规格化(点号和两点号)
protected boolean postParseRequest(org.apache.coyote.Request req, Request request, org.apache.coyote.Response res, Response response) throws IOException, ServletException { // 省略部分代码 MessageBytes decodedURI = req.decodedURI(); if (undecodedURI.getType() == MessageBytes.T_BYTES) { // Copy the raw URI to the decodedURI decodedURI.duplicate(undecodedURI); // Parse the path parameters. This will: // - strip out the path parameters // - convert the decodedURI to bytes parsePathParameters(req, request); // URI decoding // %xx decoding of the URL try { req.getURLDecoder().convert(decodedURI, false); } catch (IOException ioe) { res.setStatus(400); res.setMessage("Invalid URI: " + ioe.getMessage()); connector.getService().getContainer().logAccess( request, response, 0, true); return false; } // Normalization if (!normalize(req.decodedURI())) { res.setStatus(400); res.setMessage("Invalid URI"); connector.getService().getContainer().logAccess( request, response, 0, true); return false; } // Character decoding convertURI(decodedURI, request); // Check that the URI is still normalized if (!checkNormalize(req.decodedURI())) { res.setStatus(400); res.setMessage("Invalid URI character encoding"); connector.getService().getContainer().logAccess( request, response, 0, true); return false; } } else { /* The URI is chars or String, and has been sent using an in-memory * protocol handler. The following assumptions are made: * - req.requestURI() has been set to the 'original' non-decoded, * non-normalized URI * - req.decodedURI() has been set to the decoded, normalized form * of req.requestURI() */ decodedURI.toChars(); // Remove all path parameters; any needed path parameter should be set // using the request object rather than passing it in the URL CharChunk uriCC = decodedURI.getCharChunk(); int semicolon = uriCC.indexOf(';'); if (semicolon > 0) { decodedURI.setChars (uriCC.getBuffer(), uriCC.getStart(), semicolon); } } // Request mapping. MessageBytes serverName; if (connector.getUseIPVHosts()) { serverName = req.localName(); if (serverName.isNull()) { // well, they did ask for it res.action(ActionCode.REQ_LOCAL_NAME_ATTRIBUTE, null); } } else { serverName = req.serverName(); } // Version for the second mapping loop and // Context that we expect to get for that version String version = null; Context versionContext = null; boolean mapRequired = true; while (mapRequired) { // This will map the the latest version by default connector.getService().getMapper().map(serverName, decodedURI, version, request.getMappingData()); // 省略部分代码 } // 省略部分代码 }
以MessageBytes的类型是T_BYTES为例:
- parsePathParameters方法去除URI中分号表示的路径参数;
- req.getURLDecoder()得到一个UDecoder实例,它的convert方法对URI解码,这里的解码只是移除百分号,计算百分号后两位的十六进制数字值以替代原来的三位百分号编码;
- normalize方法规格化URI,解释路径中的“.”和“..”;
- convertURI方法利用Connector的uriEncoding属性将URI的字节转换为字符表示;
- 注意connector.getService().getMapper().map(serverName, decodedURI, version, request.getMappingData()) 这行,之前Service启动时MapperListener注册了该Service内的各Host和Context。根据URI选择Context时,Mapper的map方法采用的是convertURI方法解码后的URI与每个Context的路径去比较
容器处理
如果请求可以被传给容器的Pipeline即当postParseRequest方法返回true时,则由容器继续处理,在service方法中有connector.getService().getContainer().getPipeline().getFirst().invoke(request, response)这一行:
- Connector调用getService返回StandardService;
- StandardService调用getContainer返回StandardEngine;
- StandardEngine调用getPipeline返回与其关联的StandardPipeline;
后续处理流程请看下一篇文章
原文链接:https://www.cnblogs.com/java-chen-hao/p/11305207.html
如有疑问请与原作者联系
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