tree(3)

2009-05-13 03:58:31来源:未知 阅读 ()

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TREE(3)                  BSD Library Functions Manual                  TREE(3)
NAME
     SPLAY_PROTOTYPE, SPLAY_GENERATE, SPLAY_ENTRY, SPLAY_HEAD,
     SPLAY_INITIALIZER, SPLAY_ROOT, SPLAY_EMPTY, SPLAY_NEXT, SPLAY_MIN,
     SPLAY_MAX, SPLAY_FIND, SPLAY_LEFT, SPLAY_RIGHT, SPLAY_FOREACH,
     SPLAY_INIT, SPLAY_INSERT, SPLAY_REMOVE, RB_PROTOTYPE, RB_GENERATE,
     RB_ENTRY, RB_HEAD, RB_INITIALIZER, RB_ROOT, RB_EMPTY, RB_NEXT, RB_MIN,
     RB_MAX, RB_FIND, RB_LEFT, RB_RIGHT, RB_PARENT, RB_FOREACH, RB_INIT,
     RB_INSERT, RB_REMOVE - implementations of splay and red-black trees
SYNOPSIS
     #include
     SPLAY_PROTOTYPE(NAME, TYPE, FIELD, CMP);
     SPLAY_GENERATE(NAME, TYPE, FIELD, CMP);
     SPLAY_ENTRY(TYPE);
     SPLAY_HEAD(HEADNAME, TYPE);
     struct TYPE *
     SPLAY_INITIALIZER(SPLAY_HEAD *head);
     SPLAY_ROOT(SPLAY_HEAD *head);
     bool
     SPLAY_EMPTY(SPLAY_HEAD *head);
     struct TYPE *
     SPLAY_NEXT(NAME, SPLAY_HEAD *head, struct TYPE *elm);
     struct TYPE *
     SPLAY_MIN(NAME, SPLAY_HEAD *head);
     struct TYPE *
     SPLAY_MAX(NAME, SPLAY_HEAD *head);
     struct TYPE *
     SPLAY_FIND(NAME, SPLAY_HEAD *head, struct TYPE *elm);
     struct TYPE *
     SPLAY_LEFT(struct TYPE *elm, SPLAY_ENTRY NAME);
     struct TYPE *

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