使用 libssh2 连接到远程服务器
2018-07-20 来源:open-open
/* * Sample showing how to do SSH2 connect. * * The sample code has default values for host name, user name, password * and path to copy, but you can specify them on the command line like: * * "ssh2 host user password [-p|-i|-k]" */ #include "libssh2_config.h" #include <libssh2.h> #include <libssh2_sftp.h> #ifdef HAVE_WINDOWS_H #include <windows.h> #endif #ifdef HAVE_WINSOCK2_H #include <winsock2.h> #endif #ifdef HAVE_SYS_SOCKET_H #include <sys/socket.h> #endif #ifdef HAVE_NETINET_IN_H #include <netinet/in.h> #endif #ifdef HAVE_UNISTD_H #include <unistd.h> #endif #ifdef HAVE_ARPA_INET_H #include <arpa/inet.h> #endif #include <sys/types.h> #include <fcntl.h> #include <errno.h> #include <stdio.h> #include <ctype.h> const char *keyfile1="~/.ssh/id_rsa.pub"; const char *keyfile2="~/.ssh/id_rsa"; const char *username="username"; const char *password="password"; static void kbd_callback(const char *name, int name_len, const char *instruction, int instruction_len, int num_prompts, const LIBSSH2_USERAUTH_KBDINT_PROMPT *prompts, LIBSSH2_USERAUTH_KBDINT_RESPONSE *responses, void **abstract) { (void)name; (void)name_len; (void)instruction; (void)instruction_len; if (num_prompts == 1) { responses[0].text = strdup(password); responses[0].length = strlen(password); } (void)prompts; (void)abstract; } /* kbd_callback */ int main(int argc, char *argv[]) { unsigned long hostaddr; int rc, sock, i, auth_pw = 0; struct sockaddr_in sin; const char *fingerprint; char *userauthlist; LIBSSH2_SESSION *session; LIBSSH2_CHANNEL *channel; #ifdef WIN32 WSADATA wsadata; WSAStartup(MAKEWORD(2,0), &wsadata); #endif if (argc > 1) { hostaddr = inet_addr(argv[1]); } else { hostaddr = htonl(0x7F000001); } if(argc > 2) { username = argv[2]; } if(argc > 3) { password = argv[3]; } rc = libssh2_init (0); if (rc != 0) { fprintf (stderr, "libssh2 initialization failed (%d)\n", rc); return 1; } /* Ultra basic "connect to port 22 on localhost". Your code is * responsible for creating the socket establishing the connection */ sock = socket(AF_INET, SOCK_STREAM, 0); sin.sin_family = AF_INET; sin.sin_port = htons(22); sin.sin_addr.s_addr = hostaddr; if (connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in)) != 0) { fprintf(stderr, "failed to connect!\n"); return -1; } /* Create a session instance and start it up. This will trade welcome * banners, exchange keys, and setup crypto, compression, and MAC layers */ session = libssh2_session_init(); if (libssh2_session_handshake(session, sock)) { fprintf(stderr, "Failure establishing SSH session\n"); return -1; } /* At this point we havn't authenticated. The first thing to do is check * the hostkey's fingerprint against our known hosts Your app may have it * hard coded, may go to a file, may present it to the user, that's your * call */ fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1); printf("Fingerprint: "); for(i = 0; i < 20; i++) { printf("%02X ", (unsigned char)fingerprint[i]); } printf("\n"); /* check what authentication methods are available */ userauthlist = libssh2_userauth_list(session, username, strlen(username)); printf("Authentication methods: %s\n", userauthlist); if (strstr(userauthlist, "password") != NULL) { auth_pw |= 1; } if (strstr(userauthlist, "keyboard-interactive") != NULL) { auth_pw |= 2; } if (strstr(userauthlist, "publickey") != NULL) { auth_pw |= 4; } /* if we got an 4. argument we set this option if supported */ if(argc > 4) { if ((auth_pw & 1) && !strcasecmp(argv[4], "-p")) { auth_pw = 1; } if ((auth_pw & 2) && !strcasecmp(argv[4], "-i")) { auth_pw = 2; } if ((auth_pw & 4) && !strcasecmp(argv[4], "-k")) { auth_pw = 4; } } if (auth_pw & 1) { /* We could authenticate via password */ if (libssh2_userauth_password(session, username, password)) { printf("\tAuthentication by password failed!\n"); goto shutdown; } else { printf("\tAuthentication by password succeeded.\n"); } } else if (auth_pw & 2) { /* Or via keyboard-interactive */ if (libssh2_userauth_keyboard_interactive(session, username, &kbd_callback) ) { printf("\tAuthentication by keyboard-interactive failed!\n"); goto shutdown; } else { printf("\tAuthentication by keyboard-interactive succeeded.\n"); } } else if (auth_pw & 4) { /* Or by public key */ if (libssh2_userauth_publickey_fromfile(session, username, keyfile1, keyfile2, password)) { printf("\tAuthentication by public key failed!\n"); goto shutdown; } else { printf("\tAuthentication by public key succeeded.\n"); } } else { printf("No supported authentication methods found!\n"); goto shutdown; } /* Request a shell */ if (!(channel = libssh2_channel_open_session(session))) { fprintf(stderr, "Unable to open a session\n"); goto shutdown; } /* Some environment variables may be set, * It's up to the server which ones it'll allow though */ libssh2_channel_setenv(channel, "FOO", "bar"); /* Request a terminal with 'vanilla' terminal emulation * See /etc/termcap for more options */ if (libssh2_channel_request_pty(channel, "vanilla")) { fprintf(stderr, "Failed requesting pty\n"); goto skip_shell; } /* Open a SHELL on that pty */ if (libssh2_channel_shell(channel)) { fprintf(stderr, "Unable to request shell on allocated pty\n"); goto shutdown; } /* At this point the shell can be interacted with using * libssh2_channel_read() * libssh2_channel_read_stderr() * libssh2_channel_write() * libssh2_channel_write_stderr() * * Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking() * If the server send EOF, libssh2_channel_eof() will return non-0 * To send EOF to the server use: libssh2_channel_send_eof() * A channel can be closed with: libssh2_channel_close() * A channel can be freed with: libssh2_channel_free() */ skip_shell: if (channel) { libssh2_channel_free(channel); channel = NULL; } /* Other channel types are supported via: * libssh2_scp_send() * libssh2_scp_recv() * libssh2_channel_direct_tcpip() */ shutdown: libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing"); libssh2_session_free(session); #ifdef WIN32 closesocket(sock); #else close(sock); #endif printf("all done!\n"); libssh2_exit(); return 0; }
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