Java版2048游戏实现代码
2018-07-20 来源:open-open
Frame.java ~ 9KB
package Java_2048; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Container; import java.awt.FlowLayout; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Random; import javax.swing.*; @SuppressWarnings("serial") public class Frame extends JFrame{ /** * @param args */ Container thisContainer; JLabel label; JPanel panel1,panel2,panel3; // JPanel panel3 = new JPanel(); JButton numBtn[][]=new JButton[4][4]; JButton controlBtn[]=new JButton[4]; JButton playAgainButton,exitButton; int grid[][]=new int[4][4],score=0; Action_2048 act=new Action_2048(); public void Init(){ this.setBounds(280,100,500,450); this.setTitle("Java版2048"); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label=new JLabel("Score:"); label.setForeground(Color.red); thisContainer=this.getContentPane(); panel1=new JPanel(); panel2=new JPanel(); panel3=new JPanel(); thisContainer.add(panel1,BorderLayout.NORTH); thisContainer.add(panel2,BorderLayout.CENTER); thisContainer.add(panel3,BorderLayout.SOUTH); panel1.setLayout(new FlowLayout()); panel1.add(label); //对数组面板panel2布局 panel2.setLayout(new GridLayout(4,4)); for(int i=0;i<4;i++){ for(int j=0;j<4;j++){ numBtn[i][j]=new JButton(); grid[i][j]=0; numBtn[i][j]=new JButton(String.valueOf(grid[i][j])); numBtn[i][j].setFont(new java.awt.Font("Segoe UI Symbol",1, 25)); // 设置背景色 numBtn[i][j].setBackground(Color.CYAN); // 设置按钮不要边框 // numBtn[i][j].setBorderPainted(false); //设置凸起来的按钮,很多其他的swing也可用此方法 numBtn[i][j].setBorder(BorderFactory.createRaisedBevelBorder()); // 设置凹起来的按钮,很多其他的swing也可用此方法 // numBtn[i][j].setBorder(BorderFactory.createLoweredBevelBorder()); panel2.add(numBtn[i][j]); } } int k=(int)Math.round(Math.random()*15); int i=k/4; int j=k%4; grid[i][j]=2; numBtn[i][j].setText(String.valueOf(grid[i][j])); //对方向控制按钮进行布局以及对"退出"、"再来一局"进行布局 panel3.setLayout(new FlowLayout()); controlBtn[0] = new JButton("↑"); controlBtn[1] = new JButton("↓"); controlBtn[2] = new JButton("←"); controlBtn[3] = new JButton("→"); for(i=0;i<4;i++){ controlBtn[i].addActionListener(act); panel3.add(controlBtn[i]); } playAgainButton=new JButton("再来一局"); exitButton=new JButton("退出"); playAgainButton.addActionListener(act); exitButton.addActionListener(act); panel3.add(exitButton); panel3.add(playAgainButton); this.setVisible(true); } class Action_2048 implements ActionListener{ @Override public void actionPerformed(ActionEvent e) { // TODO Auto-generated method stub int f=0,TongGuanF=0; //"↑"————controlBtn[0] if(e.getSource()==controlBtn[0]){ int i=0,j=0,n,t[]={0,0,0,0}; int b[][]=new int[4][4]; for(i=0;i<4;i++) { n=0; for(j=0;j<4;j++) { b[j][i]=grid[j][i]; if(grid[j][i]!=0) { t[n++]=grid[j][i]; } } for(j=0;j<4;j++) { grid[j][i]=t[j]; numBtn[j][i].setText(String.valueOf(grid[j][i])); t[j]=0; //避免下一列受上一列的影响 } } for(i=0;i<4;i++) { for(j=0;j<4;j++) { if(grid[i][j]!=b[i][j]) { f=1; break; } } if(f==1) break; } for(i=0;i<4;i++) { for(j=0;j<3;j++) { if((grid[j][i]==grid[j+1][i])&&(grid[j][i]!=0)) { f=1; grid[j][i]=2*grid[j][i]; numBtn[j][i].setText(String.valueOf(grid[j][i])); score+=grid[j][i]; for(n=j+1;n<3;n++) { grid[n][i]=grid[n+1][i]; numBtn[n][i].setText(String.valueOf(grid[n][i])); } grid[n][i]=0; numBtn[n][i].setText(String.valueOf(grid[n][i])); } } } } if(e.getSource()==controlBtn[1]){ int i=0,j=0,n,t[]={0,0,0,0}; int b[][]=new int[4][4]; for(i=0;i<4;i++) { n=0; for(j=0;j<4;j++) { b[j][i]=grid[j][i]; if(grid[j][i]!=0) { t[n++]=grid[j][i]; } } for(j=3;j>=0;j--) { if(n>0) { grid[j][i]=t[n-1]; numBtn[j][i].setText(String.valueOf(grid[j][i])); n--; }else{ grid[j][i]=0; //避免下一列受上一列的影响 numBtn[j][i].setText(String.valueOf(grid[j][i])); } } } for(i=0;i<4;i++) { for(j=0;j<4;j++) { if(grid[i][j]!=b[i][j]) { f=1; break; } } if(f==1) break; } for(i=0;i<4;i++) { for(j=3;j>0;j--) { if((grid[j][i]==grid[j-1][i])&&(grid[j][i]!=0)) { f=1; grid[j][i]=2*grid[j][i]; numBtn[j][i].setText(String.valueOf(grid[j][i])); score+=grid[j][i]; for(n=j-1;n>0;n--) { grid[n][i]=grid[n-1][i]; numBtn[n][i].setText(String.valueOf(grid[n][i])); } grid[n][i]=0; numBtn[n][i].setText(String.valueOf(grid[n][i])); } } } } if(e.getSource()==controlBtn[2]){ int i=0,j=0,n,t[]={0,0,0,0}; int b[][]=new int[4][4]; for(i=0;i<4;i++) { n=0; for(j=0;j<4;j++) { b[i][j]=grid[i][j]; if(grid[i][j]!=0) { t[n++]=grid[i][j]; } } for(j=0;j<4;j++) { grid[i][j]=t[j]; numBtn[i][j].setText(String.valueOf(grid[i][j])); t[j]=0; //避免下一行受上一行的影响 } } for(i=0;i<4;i++) { for(j=0;j<4;j++) { if(grid[i][j]!=b[i][j]) { f=1; break; } } if(f==1) break; } for(i=0;i<4;i++) { for(j=0;j<3;j++) { if((grid[i][j]==grid[i][j+1])&&(grid[i][j]!=0)) { f=1; grid[i][j]=grid[i][j]*2; numBtn[i][j].setText(String.valueOf(grid[i][j])); score+=grid[i][j]; for(n=j+1;n<3;n++) { grid[i][n]=grid[i][n+1]; numBtn[i][n].setText(String.valueOf(grid[i][n])); } grid[i][n]=0; numBtn[i][n].setText(String.valueOf(grid[i][n])); } } } } if(e.getSource()==controlBtn[3]){ int i=0,j=0,n,t[]={0,0,0,0}; int b[][]=new int[4][4]; for(i=0;i<4;i++) { n=0; for(j=0;j<4;j++) { b[i][j]=grid[i][j]; if(grid[i][j]!=0) { t[n++]=grid[i][j]; } } for(j=3;j>=0;j--) { if(n>0) { grid[i][j]=t[n-1]; n--; t[n]=0; numBtn[i][j].setText(String.valueOf(grid[i][j])); }else{ grid[i][j]=0; numBtn[i][j].setText(String.valueOf(grid[i][j])); } //避免下一行受上一行的影响 } } for(i=0;i<4;i++) { for(j=0;j<4;j++) { if(grid[i][j]!=b[i][j]) { f=1; break; } } if(f==1) break; } for(i=0;i<4;i++) { for(j=3;j>0;j--) { if((grid[i][j]==grid[i][j-1])&&(grid[i][j]!=0)) { f=1; grid[i][j]=grid[i][j]*2; numBtn[i][j].setText(String.valueOf(grid[i][j])); score+=grid[i][j]; for(n=j-1;n>0;n--) { grid[i][n]=grid[i][n-1]; numBtn[i][n].setText(String.valueOf(grid[i][n])); } grid[i][n]=0; numBtn[i][n].setText(String.valueOf(grid[i][n])); } } } } if(e.getSource()==playAgainButton){ for(int i=0;i<4;i++){ for(int j=0;j<4;j++){ grid[i][j]=0; numBtn[i][j].setText(String.valueOf(grid[i][j])); } } int k=(int)Math.round(Math.random()*15); int i=k/4; int j=k%4; grid[i][j]=2; numBtn[i][j].setText(String.valueOf(grid[i][j])); } if(e.getSource()==exitButton){ System.exit(0); } //产生新数2、4 if(f==1){ int r[]=new int[16]; int n=0,i,j; for(i=0;i<4;i++) { for(j=0;j<4;j++) { if((grid[i][j]==0)) { r[n]=i*4+j; n++; } } } Random rd=new Random(); int k=rd.nextInt(n); i=r[k]/4; j=r[k]%4; if((i+j)%5!=0) { grid[i][j]=2; } else{ grid[i][j]=4; } numBtn[i][j].setText(String.valueOf(grid[i][j])); if(score>5000){ for(i=0;i<4;i++){ for(j=0;j<4;j++){ if(grid[i][j]==2048) TongGuanF=1; } } } if(TongGuanF==1) label.setText("恭喜过关!"); else label.setText("Score: "+String.valueOf(score)+"分"); } } } public static void main(String[] args) { // TODO Auto-generated method stub Frame f=new Frame(); f.Init(); } }
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